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OpenMW/apps/openmw/mwrender/effectmanager.hpp
2022-09-22 21:35:26 +03:00

61 lines
1.5 KiB
C++

#ifndef OPENMW_MWRENDER_EFFECTMANAGER_H
#define OPENMW_MWRENDER_EFFECTMANAGER_H
#include <memory>
#include <string>
#include <vector>
#include <osg/ref_ptr>
namespace osg
{
class Group;
class Vec3f;
class PositionAttitudeTransform;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWRender
{
class EffectAnimationTime;
// Note: effects attached to another object should be managed by MWRender::Animation::addEffect.
// This class manages "free" effects, i.e. attached to a dedicated scene node in the world.
class EffectManager
{
public:
EffectManager(osg::ref_ptr<osg::Group> parent, Resource::ResourceSystem* resourceSystem);
EffectManager(const EffectManager&) = delete;
~EffectManager();
/// Add an effect. When it's finished playing, it will be removed automatically.
void addEffect(const std::string& model, std::string_view textureOverride, const osg::Vec3f& worldPosition,
float scale, bool isMagicVFX = true);
void update(float dt);
/// Remove all effects
void clear();
private:
struct Effect
{
float mMaxControllerLength;
std::shared_ptr<EffectAnimationTime> mAnimTime;
osg::ref_ptr<osg::PositionAttitudeTransform> mTransform;
};
std::vector<Effect> mEffects;
osg::ref_ptr<osg::Group> mParentNode;
Resource::ResourceSystem* mResourceSystem;
};
}
#endif