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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/apps/openmw/mwrender
2023-01-21 23:43:00 +01:00
..
.gitignore
actoranimation.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actoranimation.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
actorspaths.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actorspaths.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
animation.cpp Make use of ends_with for KF 2023-01-15 01:48:06 +03:00
animation.hpp Use common function for blendmask detection, remove extra debug logs 2022-12-31 00:35:50 +02:00
bulletdebugdraw.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
camera.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
camera.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
effectmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
effectmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
fogmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
fogmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
globalmap.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
globalmap.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
groundcover.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
groundcover.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
localmap.cpp Move getNorthVector out of MWWorld::World (used only in one place) 2022-12-28 22:06:49 +01:00
localmap.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
luminancecalculator.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
luminancecalculator.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
navmeshmode.cpp
navmeshmode.hpp
npcanimation.cpp fix pass normals 2023-01-19 09:28:51 -08:00
npcanimation.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
objectpaging.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objectpaging.hpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
objects.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
pingpongcanvas.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcull.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp Restore false-positive unused includes 2022-10-13 00:49:24 +01:00
postprocessor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
precipitationocclusion.cpp correct shader name 2023-01-09 10:27:52 -08:00
precipitationocclusion.hpp rain occlusion 2023-01-06 22:23:03 -08:00
recastmesh.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recastmesh.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderbin.hpp
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
renderingmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
rendermode.hpp
ripplesimulation.cpp Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2022-11-08 12:48:24 +03:00
ripplesimulation.hpp Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2022-11-08 12:48:24 +03:00
rotatecontroller.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
rotatecontroller.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
screenshotmanager.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
screenshotmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
sky.cpp only enable occlusion for snow 2023-01-10 14:09:02 -08:00
sky.hpp expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
skyutil.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
skyutil.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
terrainstorage.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
terrainstorage.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
transparentpass.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
transparentpass.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
util.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
util.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
vismask.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
water.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
water.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weaponanimation.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00