1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-28 08:37:12 +00:00

correct shader name

This commit is contained in:
glassmancody.info 2023-01-09 10:27:52 -08:00
parent 896905b7a8
commit 23708b1ba6

View File

@ -53,9 +53,9 @@ namespace
Shader::ShaderManager& shaderMgr
= MWBase::Environment::get().getResourceSystem()->getSceneManager()->getShaderManager();
osg::ref_ptr<osg::Shader> vertex
= shaderMgr.getShader("precipitationdepth_vertex.glsl", {}, osg::Shader::VERTEX);
= shaderMgr.getShader("precipitation_vertex.glsl", {}, osg::Shader::VERTEX);
osg::ref_ptr<osg::Shader> fragment
= shaderMgr.getShader("precipitationdepth_fragment.glsl", {}, osg::Shader::FRAGMENT);
= shaderMgr.getShader("precipitation_fragment.glsl", {}, osg::Shader::FRAGMENT);
mProgram = shaderMgr.getProgram(vertex, fragment);
}