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Restore false-positive unused includes
They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there. They don't actually work on MacOS, so long-term, the code that uses these defines should be changed to use #ifdef to check they're available before using them.
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@ -15,6 +15,7 @@
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/color.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/nodecallback.hpp>
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#include <components/settings/settings.hpp>
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@ -9,6 +9,8 @@
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#include <osg/Image>
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#include <osg/Texture>
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#include <components/sceneutil/color.hpp>
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#include "technique.hpp"
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namespace fx
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@ -15,6 +15,7 @@
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#include <map>
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#include <string>
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#include <components/sceneutil/color.hpp>
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#include <components/sceneutil/mwshadowtechnique.hpp>
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#include <components/settings/settings.hpp>
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@ -19,6 +19,7 @@
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#include <components/misc/constants.hpp>
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#include <components/sceneutil/color.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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