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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwmechanics
psi29a 7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
2021-02-07 21:03:51 +00:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
actors.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
actorutil.cpp
actorutil.hpp Merge branch 'radioactive' into 'master' 2020-10-20 16:56:22 +00:00
aiactivate.cpp
aiactivate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp
aiavoiddoor.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aibreathe.cpp
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp
aicombat.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombataction.cpp
aicombataction.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
aiescort.cpp
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiface.cpp
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
aifollow.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aipackage.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
aipackage.hpp
aipackagetypeid.hpp
aipursue.cpp
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Fix AI sequence looping code (bug #5706) 2020-12-22 05:56:59 +03:00
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiwander.cpp
aiwander.hpp Remove redundant code 2021-01-09 19:19:38 +04:00
alchemy.cpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Allow all creatures to float to the water surface 2021-01-12 15:46:19 +03:00
character.hpp Remove never used parameter from CharacterController:update() 2021-01-09 21:28:27 +01:00
combat.cpp Play damage sound when hurt by elemental shields 2021-02-07 12:55:10 +01:00
combat.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
linkedeffects.cpp
linkedeffects.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
mechanicsmanagerimp.hpp Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
movement.hpp
npcstats.cpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathfinding.hpp Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellabsorption.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
spellabsorption.hpp
spellcasting.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
spellcasting.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp
spells.hpp
spellutil.cpp Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
spellutil.hpp
stat.cpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
stat.hpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
tickableeffects.cpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
tickableeffects.hpp Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
trading.cpp
trading.hpp
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp Remove dead code 2021-01-09 14:17:59 +04:00
weapontype.hpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00