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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Modified actors.cpp and Authors.md
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2021-02-05 17:59:36 +00:00 |
actors.hpp
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Make followers keep a distance dependant on the fattest party member
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2020-12-25 23:57:01 +01:00 |
actorutil.cpp
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actorutil.hpp
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Merge branch 'radioactive' into 'master'
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2020-10-20 16:56:22 +00:00 |
aiactivate.cpp
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aiactivate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiavoiddoor.cpp
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aiavoiddoor.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
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aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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Make AI cast self-targeted spells at the ground (bug #5695)
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2020-12-04 00:41:21 +03:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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aicombat.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombataction.cpp
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aicombataction.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
aiescort.cpp
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aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiface.cpp
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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Tweak follow distance to be more like the original
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2021-01-10 16:29:32 +01:00 |
aifollow.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aipackage.cpp
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Don't ignore Z in path finding if actor can move by Z.
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2021-01-29 22:30:20 +01:00 |
aipackage.hpp
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aipackagetypeid.hpp
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aipursue.cpp
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aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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Fix AI sequence looping code (bug #5706)
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2020-12-22 05:56:59 +03:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiwander.cpp
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aiwander.hpp
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Remove redundant code
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2021-01-09 19:19:38 +04:00 |
alchemy.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Allow all creatures to float to the water surface
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2021-01-12 15:46:19 +03:00 |
character.hpp
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Remove never used parameter from CharacterController:update()
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2021-01-09 21:28:27 +01:00 |
combat.cpp
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Play damage sound when hurt by elemental shields
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2021-02-07 12:55:10 +01:00 |
combat.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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linkedeffects.cpp
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linkedeffects.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Make followers keep a distance dependant on the fattest party member
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2020-12-25 23:57:01 +01:00 |
mechanicsmanagerimp.hpp
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Make followers keep a distance dependant on the fattest party member
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2020-12-25 23:57:01 +01:00 |
movement.hpp
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npcstats.cpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Don't ignore Z in path finding if actor can move by Z.
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2021-01-29 22:30:20 +01:00 |
pathfinding.hpp
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Don't ignore Z in path finding if actor can move by Z.
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2021-01-29 22:30:20 +01:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
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spellcasting.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
spellcasting.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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spells.hpp
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spellutil.cpp
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Don't check magicka when casting free spells
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2021-02-07 00:15:01 +01:00 |
spellutil.hpp
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stat.cpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
stat.hpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
trading.cpp
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trading.hpp
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typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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Remove dead code
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2021-01-09 14:17:59 +04:00 |
weapontype.hpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |