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Allow all creatures to float to the water surface
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@ -2448,7 +2448,7 @@ void CharacterController::update(float duration)
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}
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}
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if (mFloatToSurface && cls.isActor() && cls.canSwim(mPtr))
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if (mFloatToSurface && cls.isActor())
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{
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if (cls.getCreatureStats(mPtr).isDead()
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|| (!godmode && cls.getCreatureStats(mPtr).isParalyzed()))
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