mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-13 12:40:04 +00:00
Play damage sound when hurt by elemental shields
This commit is contained in:
parent
9bd77e7d2c
commit
af0f94f03e
@ -100,6 +100,7 @@
|
||||
Bug #5821: NPCs from mods getting removed if mod order was changed
|
||||
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
|
||||
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
|
||||
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
|
||||
Feature #390: 3rd person look "over the shoulder"
|
||||
Feature #1536: Show more information about level on menu
|
||||
Feature #2386: Distant Statics in the form of Object Paging
|
||||
|
@ -345,6 +345,8 @@ namespace MWMechanics
|
||||
MWMechanics::DynamicStat<float> health = attackerStats.getHealth();
|
||||
health.setCurrent(health.getCurrent() - x);
|
||||
attackerStats.setHealth(health);
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D(attacker, "Health Damage", 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user