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OpenMW/apps/openmw/mwworld
2024-07-25 22:37:44 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionharvest.cpp
actionharvest.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Allow NPCs to activate in-world books for the player (part of #7959) 2024-05-17 01:04:30 +03:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cell.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cell.hpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cellpreloader.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
cellpreloader.hpp Avoid allocating std::vector for a single element 2024-05-17 19:42:44 +02:00
cellref.cpp
cellref.hpp
cellreflist.hpp
cellstore.cpp Include creatures 2024-05-25 09:58:46 +02:00
cellstore.hpp
cellvisitors.hpp
class.cpp
class.hpp
containerstore.cpp
containerstore.hpp
contentloader.hpp
customdata.cpp
customdata.hpp
datetimemanager.cpp
datetimemanager.hpp
doorstate.hpp
duration.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
esmstore.hpp Formatting 2024-05-09 17:52:34 +03:00
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
globalvariablename.hpp
groundcoverstore.cpp
groundcoverstore.hpp
inventorystore.cpp
inventorystore.hpp
livecellref.cpp
livecellref.hpp
localscripts.cpp add mwscript.isRunning 2024-06-17 08:05:52 +08:00
localscripts.hpp add mwscript.isRunning 2024-06-17 08:05:52 +08:00
magiceffects.cpp Include creatures 2024-05-25 09:58:46 +02:00
magiceffects.hpp Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00
manualref.cpp rename template_ to templatePtr 2024-06-06 16:51:51 +02:00
manualref.hpp comments by elsid 2024-06-06 11:20:14 +02:00
movementdirection.hpp
nullaction.hpp
player.cpp Fully reset the player's cell reference when the player is reset (#8021) 2024-06-15 11:49:12 +03:00
player.hpp
positioncellgrid.hpp Convert PositionCellGrid into a struct 2024-05-15 22:33:12 +02:00
projectilemanager.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
projectilemanager.hpp
ptr.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
ptr.hpp Fix Ptr::toString 2024-06-09 04:08:18 +02:00
ptrregistry.hpp Convert constant effect equipment slots to refnums 2024-05-24 16:59:48 +02:00
refdata.cpp
refdata.hpp
registeredclass.hpp
scene.cpp Log caught exceptions 2024-05-26 02:52:11 +02:00
scene.hpp Merge branch 'fix-infinite-fall-into-void' into 'master' 2024-05-19 20:47:13 +00:00
spellcaststate.hpp
store.cpp Don't trigger onNewExterior while loading saves 2024-06-24 12:47:24 +02:00
store.hpp Rename ot mStatic 2024-06-05 21:48:07 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp
weather.hpp
worldimp.cpp Prevent older binaries from incorrectly loading newer saves 2024-07-25 22:37:44 +02:00
worldimp.hpp Rebuild ESMStore indices before loading any cell or player state 2024-07-25 22:22:23 +02:00
worldmodel.cpp Don't trigger onNewExterior while loading saves 2024-06-24 12:47:24 +02:00
worldmodel.hpp Don't trigger onNewExterior while loading saves 2024-06-24 12:47:24 +02:00