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79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#ifndef GAME_MWWORLD_DATETIMEMANAGER_H
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#define GAME_MWWORLD_DATETIMEMANAGER_H
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#include <set>
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#include <string_view>
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#include "globalvariablename.hpp"
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namespace ESM
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{
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struct EpochTimeStamp;
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}
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namespace MWWorld
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{
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class Globals;
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class TimeStamp;
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class World;
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class DateTimeManager
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{
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public:
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// Game time.
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// Note that game time generally goes faster than the simulation time.
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std::string_view getMonthName(int month = -1) const; // -1: current month
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TimeStamp getTimeStamp() const;
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ESM::EpochTimeStamp getEpochTimeStamp() const;
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double getGameTime() const { return (static_cast<double>(mDaysPassed) * 24 + mGameHour) * 3600.0; }
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float getGameTimeScale() const { return mGameTimeScale; }
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void setGameTimeScale(float scale); // game time to simulation time ratio
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// Rendering simulation time (summary simulation time of rendering frames since application start).
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double getRenderingSimulationTime() const { return mRenderingSimulationTime; }
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void setRenderingSimulationTime(double t) { mRenderingSimulationTime = t; }
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// World simulation time (the number of seconds passed from the beginning of the game).
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double getSimulationTime() const { return mSimulationTime; }
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void setSimulationTime(double t) { mSimulationTime = t; }
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float getSimulationTimeScale() const { return mSimulationTimeScale; }
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void setSimulationTimeScale(float scale); // simulation time to real time ratio
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// Whether the game is paused in the current frame.
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bool isPaused() const { return mPaused; }
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// Pauses the game starting from the next frame until `unpause` is called with the same tag.
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void pause(std::string_view tag) { mPausedTags.emplace(tag); }
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void unpause(std::string_view tag);
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const std::set<std::string, std::less<>>& getPausedTags() const { return mPausedTags; }
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// Updates mPaused; should be called once a frame.
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void updateIsPaused();
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private:
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friend class World;
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void setup(Globals& globalVariables);
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bool updateGlobalInt(GlobalVariableName name, int value);
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bool updateGlobalFloat(GlobalVariableName name, float value);
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void advanceTime(double hours, Globals& globalVariables);
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void setHour(double hour);
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void setDay(int day);
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void setMonth(int month);
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int mDaysPassed = 0;
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int mDay = 0;
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int mMonth = 0;
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int mYear = 0;
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float mGameHour = 0.f;
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float mGameTimeScale = 0.f;
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float mSimulationTimeScale = 1.0;
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double mRenderingSimulationTime = 0.0;
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double mSimulationTime = 0.0;
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bool mPaused = false;
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std::set<std::string, std::less<>> mPausedTags;
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};
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}
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#endif
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