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activator.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
activator.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
actor.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
actor.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
apparatus.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
apparatus.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
armor.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
armor.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
bodypart.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
bodypart.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
book.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
book.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
clothing.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
container.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
container.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
creature.cpp
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Reset rotation when respawning actors
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2021-09-14 16:53:57 +02:00 |
creature.hpp
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creaturelevlist.cpp
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Use CRTP to define CustomData clone function
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2021-04-05 11:53:07 +02:00 |
creaturelevlist.hpp
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door.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
door.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
ingredient.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
ingredient.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
light.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
lockpick.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
lockpick.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
misc.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
misc.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
npc.cpp
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Reset rotation when respawning actors
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2021-09-14 16:53:57 +02:00 |
npc.hpp
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potion.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
potion.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
probe.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
probe.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
repair.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
repair.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
static.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
static.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
weapon.cpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
weapon.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |