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OpenMW/apps/openmw/mwclass/apparatus.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

137 lines
4.3 KiB
C++

#include "apparatus.hpp"
#include <components/esm/loadappa.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionalchemy.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/tooltips.hpp"
namespace MWClass
{
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
std::string Apparatus::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Apparatus::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return defaultItemActivate(ptr, actor);
}
std::string Apparatus::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
return ref->mBase->mScript;
}
int Apparatus::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
return ref->mBase->mData.mValue;
}
void Apparatus::registerSelf()
{
std::shared_ptr<Class> instance (new Apparatus);
registerClass (typeid (ESM::Apparatus).name(), instance);
}
std::string Apparatus::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Apparatus Up");
}
std::string Apparatus::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Apparatus Down");
}
std::string Apparatus::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
return ref->mBase->mIcon;
}
MWGui::ToolTipInfo Apparatus::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
std::shared_ptr<MWWorld::Action> Apparatus::use (const MWWorld::Ptr& ptr, bool force) const
{
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionAlchemy(force));
}
MWWorld::Ptr Apparatus::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Apparatus::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Apparatus) != 0;
}
float Apparatus::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
return ref->mBase->mData.mWeight;
}
}