1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 09:36:37 +00:00
OpenMW/apps/openmw/mwworld
2011-02-10 13:32:34 +01:00
..
action.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
actionteleport.hpp modified teleport action to support exteriors; coordinates are wrong here too 2010-08-20 14:56:26 +02:00
cellfunctors.hpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
class.cpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
class.hpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
containerstore.hpp
containerutil.cpp
containerutil.hpp
doingphysics.cpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
doingphysics.hpp handle physics during player changing cells 2011-01-29 16:57:33 +01:00
environment.hpp The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
globals.cpp
globals.hpp
manualref.hpp
nullaction.hpp
player.cpp attached camera to a scene node 2011-02-10 12:56:19 +01:00
player.hpp replaced old movement input system 2011-02-03 12:16:59 +01:00
ptr.hpp
refdata.hpp added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
world.cpp added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
world.hpp reworked cell changing mechanism 2011-02-10 10:38:45 +01:00