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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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2011-02-10 13:32:34 +01:00
apps added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
cmake Search for plugins in orgre lib directory 2011-01-13 21:18:20 +01:00
components handle physics during player changing cells 2011-01-29 16:57:33 +01:00
Docs fixed a doxygen input configuration error (components and libs were not documented) 2010-09-25 20:14:01 +02:00
extern That should solve link-time problems when building with mingw. 2011-01-04 14:40:28 +03:00
files Search for plugins in orgre lib directory 2011-01-13 21:18:20 +01:00
libs redo submodule update 2011-01-18 15:15:25 +01:00
old_d_version Started early work on terrain code (no rendering yet.) 2010-09-27 17:59:47 +02:00
.gitignore WIP Windows build 2010-08-30 02:12:54 +01:00
.gitmodules redirected submodules to my own repositories 2011-01-09 09:20:05 +01:00
CMakeLists.txt Build debian package using cpack if dpkg is available 2011-01-12 18:18:06 +01:00
GPL3.txt Added trunk 2008-06-22 18:32:58 +00:00
README_Mac.md Updated Mac build instructions for OIS 2010-06-18 18:38:29 -04:00