Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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f773cf27cb
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replaced old movement input system
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2011-02-03 12:16:59 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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40d772b33a
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
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Marc Zinnschlag
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6a14ea8ec3
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
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Marc Zinnschlag
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5486c70edf
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connected object-manipulator functions in world to physics interface
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2011-01-27 09:46:54 +01:00 |
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Marc Zinnschlag
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9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
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Marc Zinnschlag
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36cb10572a
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fixed tab problem
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2011-01-18 15:20:36 +01:00 |
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Marc Zinnschlag
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eb5e4427c1
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Merge remote branch 'star/master' into movement
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2011-01-18 15:15:00 +01:00 |
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Marc Zinnschlag
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b48a5084be
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
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Star-Demon
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09023bb853
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Toggle now toggles, conventions...
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2011-01-18 00:16:01 -05:00 |
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Star-Demon
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962b8c9781
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Cleaned up inputmanager, tightened up player.exectueAutoMove()
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2011-01-17 16:36:44 -05:00 |
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Star-Demon
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1bc9a46c6b
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Cleaned up and changed executeAutoMove()
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2011-01-17 15:48:12 -05:00 |
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Star-Demon
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90e6029bad
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Fixed object reference error in player gets
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2011-01-16 13:45:54 -05:00 |
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Star-Demon
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81c0909dbf
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Player constructor now inits new variables.
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2011-01-16 12:39:54 -05:00 |
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Star-Demon
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1a56ef9a67
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More AutoMove, now including walking - ready for a look and then test
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2011-01-16 11:05:03 -05:00 |
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Star-Demon
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5aec3815fd
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The player should now be able to run AND walk...
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2011-01-16 10:47:03 -05:00 |
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Star-Demon
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f96f53484c
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More AutoMove stuff, Sneak bools, cleaning
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2011-01-16 10:25:33 -05:00 |
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Star-Demon
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bfcfcecab6
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Most of AutoMove finished - just needs some speed in Player class.
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2011-01-14 09:52:28 -05:00 |
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Jan-Peter Nilsson
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429775d485
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
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2011-01-12 18:18:06 +01:00 |
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Marc Zinnschlag
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46a8ccc2ff
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changed collision mode instruction from enable/disable to toggle
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2011-01-09 21:07:27 +01:00 |
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Marc Zinnschlag
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42ef7a61a0
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Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
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2011-01-09 20:56:21 +01:00 |
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Marc Zinnschlag
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bb34f6e7fc
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added Enable/DisableCollision instructions
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2011-01-09 20:44:17 +01:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
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Marc Zinnschlag
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4f51391003
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general player class cleanup
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2011-01-06 10:07:01 +01:00 |
|
Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Jason Hooks
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a038c67e5a
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Preliminary region sound framework2
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2010-11-07 12:51:59 -05:00 |
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Jason Hooks
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cab2341259
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Preliminary region sound framework
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2010-11-06 13:11:09 -04:00 |
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Jan Borsodi
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1907aeb6c6
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
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2010-09-15 14:48:19 +02:00 |
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Marc Zinnschlag
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814d721e33
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build external cell names from name of region instead of from internal region id
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2010-09-11 15:12:42 +02:00 |
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Marc Zinnschlag
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db2b238328
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adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
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2010-09-11 12:21:55 +02:00 |
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Marc Zinnschlag
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5f84b680af
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implemented exterior coc
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2010-09-11 11:55:28 +02:00 |
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Marc Zinnschlag
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1dc805d0d4
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Merge branch 'master' into exterior
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2010-09-08 15:38:19 +02:00 |
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Nicolay Korslund
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d911653846
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Merge with athile's WIP windows build
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2010-09-02 12:55:27 +02:00 |
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Marc Zinnschlag
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459dd82896
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implemented locking/unlocking for doors (can not be invoked by user interaction yet)
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2010-08-30 11:56:55 +02:00 |
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athile
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d955a0efc4
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WIP Windows build
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2010-08-30 02:12:54 +01:00 |
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Marc Zinnschlag
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07c06acc08
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implemented loading of 3x3 exterior cell grid
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2010-08-25 11:50:13 +02:00 |
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Marc Zinnschlag
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bdb5749b57
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temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
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Marc Zinnschlag
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9e8251e6b4
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finally got rid of the nasty coordinates bug
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2010-08-22 21:30:48 +02:00 |
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Marc Zinnschlag
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0fce360908
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more refactoring
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2010-08-22 20:55:22 +02:00 |
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Marc Zinnschlag
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033c771be8
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load/unload cells while player is moving around in the exteriors
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2010-08-21 12:41:59 +02:00 |
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Marc Zinnschlag
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0d20719158
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re-routed player movement through MWWorld::World
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2010-08-21 12:31:04 +02:00 |
|
Marc Zinnschlag
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fe3b6230fc
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refactored cell unloading
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2010-08-21 11:43:07 +02:00 |
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Marc Zinnschlag
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bdd5e2f064
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modified teleport action to support exteriors; coordinates are wrong here too
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2010-08-20 14:56:26 +02:00 |
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Marc Zinnschlag
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0111631ee9
|
very early implementation of exterior rendering
|
2010-08-20 13:33:03 +02:00 |
|
Marc Zinnschlag
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3b49d6c826
|
added NPC stats
|
2010-08-19 12:49:13 +02:00 |
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