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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw
Chris Robinson cddea4a99c Start underwater sound after updating sounds
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
..
mwbase Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwclass Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwdialogue Pc functions apply to creature dialogue (Fixes #3078) 2015-12-14 01:52:13 +01:00
mwgui Remove left over declaration 2015-12-13 17:13:36 -08:00
mwinput Print detected game controllers to the log file 2015-12-09 14:33:02 +01:00
mwmechanics Instant effects that were added by a permanent ability are applied every frame 2015-12-14 03:27:49 +01:00
mwphysics
mwrender Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
mwscript Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwsound Start underwater sound after updating sounds 2015-12-14 14:05:01 -08:00
mwstate
mwworld Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt
crashcatcher.cpp
doc.hpp
engine.cpp Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
engine.hpp
main.cpp