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action.cpp
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Replace Play_NoTrack with playManualSound3D, and rename the latter
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2015-11-25 04:24:26 -08:00 |
action.hpp
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actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actioneat.hpp
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actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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2015-11-24 22:55:17 +01:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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2015-12-06 23:38:51 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellref.cpp
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cellref.hpp
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cellreflist.hpp
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cells.cpp
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Resolve moved references loaded from a save game
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2015-12-06 20:00:24 +01:00 |
cells.hpp
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cellstore.cpp
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
cellstore.hpp
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Add missing include
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2015-12-10 17:47:55 -08:00 |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
class.cpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
class.hpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
containerstore.cpp
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Fix: remove space
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2015-12-09 18:26:33 +01:00 |
containerstore.hpp
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Allows the same item to have multiple ancestors
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2015-12-09 18:24:35 +01:00 |
contentloader.hpp
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customdata.cpp
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
customdata.hpp
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Minor fix
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2015-12-11 16:59:13 +01:00 |
esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
globals.hpp
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inventorystore.cpp
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Enchantment error handling fix (Fixes #2959)
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2015-10-13 18:15:39 +02:00 |
inventorystore.hpp
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livecellref.cpp
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Don't reset delete flag when loading reference from a save game (Fixes #2724)
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2015-12-12 22:34:59 +01:00 |
livecellref.hpp
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localscripts.cpp
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Port LocalScripts::addCell to new CellStore interfaces
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2015-12-06 20:33:22 +01:00 |
localscripts.hpp
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |
manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
player.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
projectilemanager.cpp
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
projectilemanager.hpp
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Magic projectiles rotate during flight
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2015-12-05 00:33:01 +01:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
refdata.hpp
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
scene.cpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
scene.hpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |
store.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
store.hpp
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Store: be consistent about struct / class usage
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2015-12-12 22:34:59 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Avoid inheriting from Sound for sound types
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2015-12-02 16:09:24 -08:00 |
weather.hpp
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Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
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2015-11-16 02:21:45 +01:00 |
worldimp.cpp
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Use the actor's Head position for Say streams
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2015-12-10 17:48:45 -08:00 |
worldimp.hpp
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |