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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw/mwworld
2015-12-14 02:57:55 +01:00
..
action.cpp Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
action.hpp
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionread.hpp
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp AiEscort makes the actor side with target in fights (Bug #2697) 2015-12-06 23:38:51 +01:00
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellref.cpp
cellref.hpp
cellreflist.hpp
cells.cpp Resolve moved references loaded from a save game 2015-12-06 20:00:24 +01:00
cells.hpp
cellstore.cpp Rename for clarity 2015-12-12 22:37:23 +01:00
cellstore.hpp Add missing include 2015-12-10 17:47:55 -08:00
cellvisitors.hpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
class.cpp Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
class.hpp Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
containerstore.cpp Fix: remove space 2015-12-09 18:26:33 +01:00
containerstore.hpp Allows the same item to have multiple ancestors 2015-12-09 18:24:35 +01:00
contentloader.hpp
customdata.cpp Fast version of dynamic_cast for MWClass 2015-11-29 14:26:52 +01:00
customdata.hpp Fast version of dynamic_cast for MWClass 2015-11-29 14:26:52 +01:00
esmloader.cpp
esmloader.hpp
esmstore.cpp Minor fix 2015-12-11 16:59:13 +01:00
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
globals.hpp
inventorystore.cpp Enchantment error handling fix (Fixes #2959) 2015-10-13 18:15:39 +02:00
inventorystore.hpp
livecellref.cpp Don't reset delete flag when loading reference from a save game (Fixes #2724) 2015-12-12 22:34:59 +01:00
livecellref.hpp
localscripts.cpp Port LocalScripts::addCell to new CellStore interfaces 2015-12-06 20:33:22 +01:00
localscripts.hpp Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
manualref.cpp
manualref.hpp
nullaction.hpp
player.cpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
player.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
projectilemanager.cpp Make projectiles receive lighting 2015-12-05 00:44:18 +01:00
projectilemanager.hpp Magic projectiles rotate during flight 2015-12-05 00:33:01 +01:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp Rename for clarity 2015-12-12 22:37:23 +01:00
refdata.hpp Rename for clarity 2015-12-12 22:37:23 +01:00
scene.cpp Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
scene.hpp Rotations: use different rotation order when object is rotated via script (Fixes #2062) 2015-11-12 01:44:00 +01:00
store.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
store.hpp Store: be consistent about struct / class usage 2015-12-12 22:34:59 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
weather.hpp Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file 2015-11-16 02:21:45 +01:00
worldimp.cpp Use the actor's Head position for Say streams 2015-12-10 17:48:45 -08:00
worldimp.hpp Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00