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.gitignore
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animation.cpp
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Move keyframe loading out of SceneManager to new KeyframeManager
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2015-12-13 15:31:07 +01:00 |
animation.hpp
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Cache the Animation's Skeleton
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2015-12-03 20:06:00 +01:00 |
bulletdebugdraw.cpp
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
bulletdebugdraw.hpp
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camera.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
camera.hpp
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Remove a stray method declaration
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2015-11-11 17:24:27 +01:00 |
cell.hpp
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characterpreview.cpp
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Add comment
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2015-11-30 17:19:27 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Flip the origin of global map texture
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2015-11-15 21:36:41 +01:00 |
globalmap.hpp
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Fix the global map overlay viewport (Bug #3018)
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2015-11-15 21:32:34 +01:00 |
localmap.cpp
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mwrender: Add missing includes
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2015-12-06 16:01:21 +01:00 |
localmap.hpp
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npcanimation.cpp
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Override the field of view for first person meshes (Fixes #858, Fixes #3051)
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2015-12-07 16:29:30 +01:00 |
npcanimation.hpp
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Override the field of view for first person meshes (Fixes #858, Fixes #3051)
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2015-12-07 16:29:30 +01:00 |
objects.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
objects.hpp
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pathgrid.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathgrid.hpp
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renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Use separate config options for min and mag texture filters
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2015-12-13 17:05:19 -08:00 |
renderingmanager.hpp
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Override the field of view for first person meshes (Fixes #858, Fixes #3051)
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2015-12-07 16:29:30 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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Fix water ripples
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2015-12-09 20:35:51 +01:00 |
ripplesimulation.hpp
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Projectiles interact with the water surface (Fixes #2986)
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2015-12-04 23:28:11 +01:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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mwrender: Add missing includes
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2015-12-06 16:01:21 +01:00 |
sky.hpp
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
terrainstorage.cpp
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Not found Land Textures are no longer a fatal error (Bug #3037)
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2015-11-27 21:57:24 +01:00 |
terrainstorage.hpp
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made return type of ESMTerrain::Storage::getLand const
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2015-08-31 14:17:11 +02:00 |
util.cpp
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util.hpp
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vismask.hpp
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Refactor lighting mask
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2015-11-10 17:23:12 +01:00 |
water.cpp
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mwrender: Add missing includes
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2015-12-06 16:01:21 +01:00 |
water.hpp
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Projectiles interact with the water surface (Fixes #2986)
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2015-12-04 23:28:11 +01:00 |
weaponanimation.cpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
weaponanimation.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |