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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw/mwrender
2015-12-13 17:05:19 -08:00
..
.gitignore
animation.cpp Move keyframe loading out of SceneManager to new KeyframeManager 2015-12-13 15:31:07 +01:00
animation.hpp Cache the Animation's Skeleton 2015-12-03 20:06:00 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp
characterpreview.cpp Add comment 2015-11-30 17:19:27 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
localmap.hpp
npcanimation.cpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
npcanimation.hpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
objects.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
objects.hpp
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp
renderingmanager.cpp Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
renderingmanager.hpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
rendermode.hpp
ripplesimulation.cpp Fix water ripples 2015-12-09 20:35:51 +01:00
ripplesimulation.hpp Projectiles interact with the water surface (Fixes #2986) 2015-12-04 23:28:11 +01:00
rotatecontroller.cpp
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
sky.hpp Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
terrainstorage.cpp Not found Land Textures are no longer a fatal error (Bug #3037) 2015-11-27 21:57:24 +01:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp
util.hpp
vismask.hpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
water.hpp Projectiles interact with the water surface (Fixes #2986) 2015-12-04 23:28:11 +01:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00