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OpenMW/apps/openmw/mwsound
Chris Robinson cddea4a99c Start underwater sound after updating sounds
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
..
ffmpeg_decoder.cpp really purge libav 2015-11-12 16:39:29 +01:00
ffmpeg_decoder.hpp really purge libav 2015-11-12 16:39:29 +01:00
loudness.cpp Load loudness data asynchronously 2015-11-27 09:47:14 -08:00
loudness.hpp Load loudness data asynchronously 2015-11-27 09:47:14 -08:00
movieaudiofactory.cpp Use a separate type for streams 2015-12-02 16:09:24 -08:00
movieaudiofactory.hpp Rename to osg-ffmpeg-videoplayer 2015-04-19 20:14:06 +02:00
openal_output.cpp Rename stopSound/stopStream to finishSound/finishStream 2015-12-11 15:13:14 -08:00
openal_output.hpp Rename stopSound/stopStream to finishSound/finishStream 2015-12-11 15:13:14 -08:00
sound_buffer.hpp Rename mReferences to mUses 2015-11-25 04:24:27 -08:00
sound_decoder.hpp
sound_output.hpp Rename stopSound/stopStream to finishSound/finishStream 2015-12-11 15:13:14 -08:00
sound.hpp Use a premade Sound object for the output's playSound functions 2015-12-02 16:09:25 -08:00
soundmanagerimp.cpp Start underwater sound after updating sounds 2015-12-14 14:05:01 -08:00
soundmanagerimp.hpp stopSound crash fix 2015-12-05 01:54:16 +01:00