Chris Robinson
fefc8f86ab
Remove the unused streamSound3D method
2012-03-30 11:11:07 -07:00
Chris Robinson
c33349a774
Merge remote branch 'zini/master' into sound
2012-03-30 08:36:01 -07:00
Chris Robinson
1ee8b963d0
Store the sound listener position as well
2012-03-30 07:30:17 -07:00
Chris Robinson
fad27d99e6
Update the actual sound volume with the position
2012-03-30 07:10:34 -07:00
Chris Robinson
479df78ea1
Update the actual sound position after the listener
2012-03-30 07:01:37 -07:00
Marc Zinnschlag
8d7bf34348
Merge branch 'terrain'
2012-03-30 15:52:27 +02:00
Marc Zinnschlag
557e97bab4
fixed a terrain-related Redemption crash
2012-03-30 15:52:09 +02:00
Chris Robinson
71d9d7e943
Store the current sound position with the Sound object
2012-03-30 06:41:06 -07:00
Marc Zinnschlag
46279a001b
Merge remote branch 'scrawl/dialogue'
2012-03-30 15:39:56 +02:00
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
Chris Robinson
de102cd274
Simplify broken OpenAL workaround
2012-03-30 06:28:40 -07:00
Chris Robinson
33a63d88a5
Merge remote branch 'zini/master' into sound
2012-03-30 06:22:19 -07:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498
dialogue window enhancements
2012-03-30 13:53:35 +02:00
Marc Zinnschlag
a90c3b9f23
Merge remote branch 'scrawl/water'
2012-03-30 13:07:47 +02:00
Marc Zinnschlag
cc9a874f2b
Merge remote branch 'corristo/openal'
2012-03-30 10:45:31 +02:00
scrawl
d5c49fa036
getWaterLevel use CellStore ; attempted fix for morrowind without tribunal
2012-03-30 10:12:28 +02:00
Chris Robinson
6a16e33f82
Merge remote branch 'zini/master' into sound
2012-03-29 21:17:59 -07:00
Nikolay Kasyanov
b6aa8925f4
(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
2012-03-30 00:12:38 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
Chris Robinson
3d5384e2bb
Remove some unneeded casts
2012-03-29 11:28:33 -07:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
Marc Zinnschlag
ea79d9b7c3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 18:02:30 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
2f096e131d
throw exception if water level is attempted to be modified in exterior
2012-03-29 16:23:02 +02:00
scrawl
5a19d4ec45
implement water script functions and save water height in CellStore
2012-03-29 15:50:15 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
0897a2a4cb
Merge branch 'master' into openal
2012-03-29 13:09:54 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
scrawl
42c5d515e6
fixed interior water level
2012-03-29 04:50:40 +02:00
Nikolay Kasyanov
20f976ddc7
probably openal initialization fix
2012-03-29 03:02:26 +04:00
Pieter van der Kloet
4488be33ce
Added missing slash to launcher CMakeLists.txt
2012-03-29 00:12:34 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
Marc Zinnschlag
a0c5ccf974
Merge remote branch 'lgro/valgrind'
2012-03-28 21:46:47 +02:00
Marc Zinnschlag
f2075c7f4f
temporarily silence warnigns in OGRE headers
2012-03-28 21:40:06 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Lukasz Gromanowski
f86d53636d
Issue #225 : Correction to commit fa4c4b8
.
...
Correction to commit fa4c4b8
- memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
2012-03-28 21:36:38 +02:00
scrawl
8bbb02a1bd
ogre 1.8 fixes
2012-03-28 21:30:59 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
Marc Zinnschlag
34d9ad0cbd
Merge remote branch 'chris/sound' into next
2012-03-28 18:14:35 +02:00
Marc Zinnschlag
2b2eb34f8f
Merge remote branch 'corristo/master' into next
2012-03-28 18:07:21 +02:00
Chris Robinson
bedf56a237
Merge remote branch 'zini/next' into sound
2012-03-28 06:27:34 -07:00
Chris Robinson
be337ef7cc
Return SoundPtr objects from playSound[3D]
...
Note that each Sound object currently contains "precious" resources even after
the sound is stopped. The reference should be reliquished as soon as it's no
longer needed (the SoundManager will make sure the sound continues to play
until it's finished).
2012-03-28 06:08:25 -07:00
Chris Robinson
293f33914e
Use a deque fpr OpenAL's free sources
2012-03-28 05:35:51 -07:00
Chris Robinson
a3291ef360
Add a sound method to update the volume
2012-03-28 05:19:35 -07:00
Chris Robinson
7008bd2fe1
Store some sound properties in the Sound class
2012-03-28 04:58:47 -07:00