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320 Commits

Author SHA1 Message Date
Petr Mikheev
067df2d07e Rename some functions in Lua API from aaa to getAaa (for consistency with setAaa) 2023-05-08 00:49:06 +02:00
Petr Mikheev
86fce41a39 Keep refnum when moving objects to/from inventory (#6148) 2023-05-07 17:19:44 +02:00
Tobias Tribble
43544e7d30 Fixed teleport function to use rotation flags 2023-05-03 18:29:50 -05:00
psi29a
cdc753df70 Merge branch 'lua_refactoring' into 'master'
MWLua refactoring

See merge request OpenMW/openmw!2956
2023-05-02 19:48:21 +00:00
Zackhasacat
c4246159af Fix gameObject.teleport function, previously would not work with items in inventories 2023-04-27 19:37:38 +00:00
psi29a
3bd72e9c5d Merge branch 'no_automagick' into 'master'
Add missing `sol::is_automagical : std::false_type` in magicbindings.cpp

See merge request OpenMW/openmw!2982
2023-04-26 21:51:16 +00:00
Petr Mikheev
d1d1a280d0 Add missing sol::is_automagical : std::false_type in magicbindings.cpp 2023-04-26 21:50:42 +02:00
Tobias Tribble
b52ab04c43 Added soulValue to creatureRecord, added documentation 2023-04-26 12:01:59 -05:00
psi29a
0cf9fe0e2e Merge branch 'lua_casting_error' into 'master'
Fix crash on sol::object type mismatch in invalid Lua script

See merge request OpenMW/openmw!2975
2023-04-25 22:19:45 +00:00
Petr Mikheev
31eb3e6f5d Use typed settings storage for Lua settings 2023-04-25 23:51:37 +02:00
Petr Mikheev
003f611bdb Remove LuaManager::Action 2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Zackhasacat
f6fb05d1ca Add functionality for lua to view and modify ownership data for GameObjects 2023-04-25 21:20:43 +00:00
Petr Mikheev
c362b2efa6 Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2023-04-25 22:11:04 +02:00
Petr Mikheev
073e379057 Add missing type validation in mwlua/objectvariant.hpp 2023-04-23 20:47:24 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
Petr Mikheev
90397662bc Lua bindings for magic. Based on the work made by @bharbich in !2765. 2023-04-20 18:48:34 +02:00
florent.teppe
53cc9f3614 functions return reference instead of ptr
because the function can never return an nullptr, we return a reference.
2023-04-20 15:55:40 +02:00
psi29a
2a6e301925 Merge branch 'activation' into 'master'
Allow Lua scripts to extend or override standard activation mechanics

See merge request OpenMW/openmw!2935
2023-04-20 11:29:21 +00:00
psi29a
cace3e6566 Merge branch 'fix_teleporting' into 'master'
Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`

See merge request OpenMW/openmw!2937
2023-04-20 11:28:02 +00:00
Petr Mikheev
1c3903f155 Support ESM4 types in cell:getAll 2023-04-20 01:47:16 +02:00
Petr Mikheev
00beb06391 Initial Lua bindings for ESM4 types; bindings for ESM4Door. 2023-04-20 01:47:16 +02:00
Petr Mikheev
75e47f859c Restore logic that was accidentally removed in !2852. Because of it onUpdate handler in local Lua scripts doesn't work. 2023-04-18 23:31:44 +02:00
Petr Mikheev
0cebaec360 Fix bug: world.createObject(id):moveTo(inventory) produces disabled objects that are visible in inventory, but can not be droped to the ground. 2023-04-17 19:07:44 +02:00
Petr Mikheev
60a8d08e66 Refactor teleporting in Lua; fix a bug in worldmodel.cpp 2023-04-17 19:07:30 +02:00
Petr Mikheev
61d207bd78 Allow Lua scripts to extend or override standard activation mechanics 2023-04-16 23:50:27 +02:00
Zackhasacat
224b7a0bf8 Allow Soul values on Misc Items to be set by Lua 2023-04-16 19:28:26 +00:00
psi29a
d6d7746c9b Merge branch 'records' into 'master'
[Lua] Fix implementation of types.*.records

See merge request OpenMW/openmw!2918
2023-04-11 06:54:19 +00:00
Petr Mikheev
55c9cde2ed [Lua] Add missing record.id for NPC and Creature records. 2023-04-10 23:28:15 +02:00
Petr Mikheev
9279c3d3e1 [Lua] Fix implementation of types.*.records 2023-04-10 23:15:28 +02:00
Mitten.O
85dc0ec481 Create a custom Lua usertype to expose a record store as a read-only array 2023-04-09 15:00:01 +03:00
Petr Mikheev
f09a689a4f Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
florent.teppe
3f678c3b0a Dest Door and teleport use ESM::RefId
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
uramer
7f3926db3f Merge branch 'lua_ai' into 'master'
Expose the argument `cancelOther` of `AiSequence::stack` to Lua

Closes #7245

See merge request OpenMW/openmw!2865
2023-03-30 19:35:48 +00:00
Mitten Orvan
4744b1eeda Make API for creating potions 2023-03-29 07:46:11 +00:00
Petr Mikheev
3c5a9f55c5 Expose the argument cancelOther of AiSequence::stack to Lua 2023-03-27 02:28:45 +02:00
Petr Mikheev
a72dc6c7a1 (Lua) Add onActivate handler in global scripts 2023-03-27 01:36:45 +02:00
psi29a
76cba95a44 Merge branch 'lua' into 'master'
LuaManager refactoring

See merge request OpenMW/openmw!2852
2023-03-26 11:12:51 +00:00
Petr Mikheev
a88fcbffb0 Address review comments 2023-03-26 03:38:40 +02:00
Petr Mikheev
8d1e52ed51 Extract engine handlers processing from LuaManager to a new class EngineEvents 2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b Refactor mwlua/eventqueue and extract some code out of LuaManager 2023-03-26 03:38:40 +02:00
Petr Mikheev
4fd07cb58d Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem. 2023-03-26 03:38:40 +02:00
elsid
b7fdca0fe6
Use serialized ESM::RefId for Lua records 2023-03-25 18:19:46 +01:00
elsid
ca9c55ac26
Use common function to add record binding 2023-03-25 15:05:58 +01:00
elsid
33a59a9342
Use ESM::RefId::toDebugString to convert record to string in Lua 2023-03-25 15:05:55 +01:00
elsid
017f3d5484
Interpret ESM::Light::mSound as identifier not a path 2023-03-24 15:42:26 +01:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
Petr Mikheev
2bfffb3063 Move std::variant<SelfObject*, LObject, GObject> from mwlua/stats.cpp to mwlua/objectvariant.hpp 2023-03-13 23:44:00 +01:00
Petr Mikheev
0b385d5db9 Create MWWorld::SafePtr 2023-03-13 23:44:00 +01:00