mrcheko
fe0268062d
merge with master
2014-01-27 22:38:01 +02:00
mrcheko
45b3aa3d93
corrected things connected to determining attack type
2014-01-26 23:32:57 +02:00
scrawl
eba6c9a8fd
Fix massive console spam regarding the scrib's idle3 animation
2014-01-26 02:49:32 +01:00
scrawl
b1066de81d
Revert "Merge remote-tracking branch 'mrcheko/master'"
...
This reverts commit 4e360136b10061e29fd60492544aad59850513e7, reversing
changes made to 047bbe43b2ca08a63c8e18d2b4af52e0dbefb37b.
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
a1fbd1fcc8
Revert "Merge remote-tracking branch 'mrcheko/master'"
...
This reverts commit df7c139e2f614f8a951aae1b4889b920af0013fe, reversing
changes made to fec26342cd57269bc0801e5d901e00419fbc7cec.
2014-01-26 00:14:49 +01:00
scrawl
9b9c39af7a
Fix being able to activate magic bolts mid-flight
2014-01-24 13:22:39 +01:00
scrawl
ac4c904e62
Fix projectile bug
2014-01-24 13:22:30 +01:00
mrcheko
87e83a92f8
refactoring of setting an attack type
2014-01-23 23:14:20 +02:00
scrawl
70264eae3b
Feature #764 : Quest completetion status in quest book
2014-01-23 13:08:56 +01:00
scrawl
849ee54399
Feature #764 : Show quest names in quest book if present
2014-01-23 12:54:37 +01:00
scrawl
358cc3c62f
Closes #1060 : Fix incorrect message box size
2014-01-23 12:24:06 +01:00
scrawl
cf378ec31e
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
2014-01-22 15:25:03 +01:00
scrawl
2e6e0fd0a0
Fix GetPcCell bug
2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3
Fix CreatureTargetted function
2014-01-22 13:30:45 +01:00
scrawl
4c94289b1f
Fix PC Health Percent function
2014-01-22 13:30:07 +01:00
scrawl
f27701cbe8
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
scrawl
264226dfe3
Handle iWereWolfBounty
2014-01-22 12:33:47 +01:00
scrawl
194413c955
Feature #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
2014-01-22 12:26:53 +01:00
scrawl
f89c400305
Don't complain about greetings with no sound
2014-01-22 00:02:43 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9
Use fCombatDistance
2014-01-21 12:30:23 +01:00
scrawl
a4404054bb
Feature #1130 : Add race power spells for NPCs as well, not just the player
2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29
Feature #1130 : Add auto-calculated NPC spells
2014-01-21 12:30:23 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
c8a9e9f7fa
Stop AiCombat when the target is dead
2014-01-20 13:54:10 +01:00
scrawl
42284603f7
Properly handle on target effects with mArea=0
2014-01-20 13:44:38 +01:00
scrawl
9cedd3bb2e
Fix spell area not displaying in tooltip
2014-01-20 13:11:34 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
2014-01-20 12:05:13 +01:00
scrawl
5dd3cfa09a
Loop projectile sounds
2014-01-20 11:50:52 +01:00
scrawl
df7c139e2f
Merge remote-tracking branch 'mrcheko/master'
2014-01-19 21:23:04 +01:00
scrawl
fec26342cd
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
2014-01-19 21:11:48 +01:00
mrcheko
339399f8b1
bug fix/logic fix/future suggestion
2014-01-19 22:09:51 +02:00
scrawl
05e75e1214
Closes #1127 : Fix for subtitles for idle dialogue appearing outside of hearing range
2014-01-19 20:54:05 +01:00
scrawl
bea161331c
Play 'hello' voiced dialogue entries in AIWander
2014-01-19 20:53:58 +01:00
scrawl
0adc0f56ed
Issue #777 : Consider weapons in Creature::hit
2014-01-19 16:13:16 +01:00
scrawl
9723263730
Bug #1126 : Tweak creature attack distance a bit (still no idea where this should come from)
2014-01-19 14:47:58 +01:00
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
2014-01-19 14:33:41 +01:00
scrawl
4e360136b1
Merge remote-tracking branch 'mrcheko/master'
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
047bbe43b2
Don't complain about missing jump animations
2014-01-19 13:46:40 +01:00
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
2014-01-19 13:32:58 +01:00
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
69ca03c308
Issue #777 : Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
2014-01-19 09:43:41 +01:00
scrawl
947b6c9645
kOgrePi unused
2014-01-18 22:16:31 +01:00
scrawl
4c0045b418
Bug #1109 : Do not reset water level when loading a plugin with no water level record (for real this time)
2014-01-18 21:11:12 +01:00
mrcheko
969340d61b
fixed StartCombat script
2014-01-18 12:55:17 +02:00
scrawl
525ce2f042
Some cleanup - move definitions to implementation file
2014-01-18 10:52:16 +01:00
scrawl
c04a8afc8b
Make sure onPcEquip is also set for Equip script instruction
2014-01-18 10:51:52 +01:00