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Handle iWereWolfBounty
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@ -267,12 +267,16 @@ bool MWMechanics::NpcStats::hasBeenUsed (const std::string& id) const
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int MWMechanics::NpcStats::getBounty() const
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{
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return mBounty;
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if (mIsWerewolf)
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return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iWereWolfBounty")->getInt();
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else
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return mBounty;
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}
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void MWMechanics::NpcStats::setBounty (int bounty)
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{
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mBounty = bounty;
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if (!mIsWerewolf)
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mBounty = bounty;
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}
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int MWMechanics::NpcStats::getFactionReputation (const std::string& faction) const
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