Sam Hellawell
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8c2c66d59e
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.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
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2024-04-11 02:16:06 +01:00 |
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Sam Hellawell
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36cccef606
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Fix formatting
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2024-04-05 23:43:59 +01:00 |
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Sam Hellawell
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a51d560174
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Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
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2024-04-05 01:59:40 +01:00 |
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Sam Hellawell
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2288a691d2
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Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
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2024-04-04 00:10:51 +01:00 |
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psi29a
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012d10703f
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Merge branch 'spellcast-refactor' into 'master'
Spellcast related Lua API + spellcasting/activespell refactor
See merge request OpenMW/openmw!3922
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2024-03-25 13:50:23 +00:00 |
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Mads Buvik Sandvei
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320d8ef014
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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Cody Glassman
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a4dd9224df
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
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Mads Buvik Sandvei
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36e1bdab10
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
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Mads Buvik Sandvei
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a94add741e
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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elsid
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a2147d70cc
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Use forward declaration for some VFS types
This will allow to save on preprocessed code size in the future changes.
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2024-01-16 01:32:11 +01:00 |
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elsid
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145f7b5672
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Avoid using osg::ref_ptr when reference is enough
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2023-12-26 11:35:03 +01:00 |
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Mads Buvik Sandvei
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f6a6c278dd
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
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Mads Buvik Sandvei
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93b723a066
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Apply legs yaw to accumulated movement.
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2023-11-01 20:30:26 +01:00 |
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Mads Buvik Sandvei
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afb9fa06d7
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clang format
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2023-10-29 14:54:01 +01:00 |
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Mads Buvik Sandvei
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70f41b22b6
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Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing.
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2023-10-29 14:53:03 +01:00 |
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Mads Buvik Sandvei
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92a5e52407
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rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
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2023-10-29 14:53:03 +01:00 |
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elsid
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1d94527a19
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Avoid using settings in components to get actor model
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
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2023-09-27 21:00:46 +02:00 |
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elsid
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ad509bb954
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Use settings values for Models settings
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2023-09-09 13:12:08 +02:00 |
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Andrei Kortunov
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35561450f1
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
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elsid
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b4868c6094
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Filter evade directions by supported animations
To avoid trying those which will not lead to any actor movement due to absent
animation.
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2023-07-22 17:30:40 +02:00 |
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elsid
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80ae8ce116
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Cache supported animations
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2023-07-22 17:30:40 +02:00 |
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Evil Eye
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7573004efc
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Implement the NegativeLight flag
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2023-07-17 18:00:15 +02:00 |
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elsid
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6e8dcc16c6
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
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Petr Mikheev
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f1beaa7b8c
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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florent.teppe
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486d15b19e
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moved light common to its own file
moved esm4light to it's own file
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2023-02-07 16:29:17 +01:00 |
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florent.teppe
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dc961e3189
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Adds the light into the scene.
Common struct for ESM3 and ESM4 light
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2023-02-07 10:07:59 +01:00 |
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Alexei Kotov
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6ff9b5d326
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Make use of ends_with for KF
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2023-01-15 01:48:06 +03:00 |
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unelsson
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fe7660eec8
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clang-format again
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2022-12-31 00:53:36 +02:00 |
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unelsson
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d60fd86719
|
clang format
|
2022-12-31 00:52:05 +02:00 |
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unelsson
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33afcbdc13
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Use common function for blendmask detection, remove extra debug logs
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2022-12-31 00:35:50 +02:00 |
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unelsson
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ffc64205c5
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Force collada animation layers, remove nif blend mask detection.
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2022-12-31 00:35:50 +02:00 |
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elsid
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da15db295e
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Fix resetting player's animation on game loading
When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
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2022-10-02 13:50:51 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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florent.teppe
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0a5c863f27
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fewer header includes
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2022-09-08 21:08:59 +02:00 |
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florent.teppe
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0dd529ab1d
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With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
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2022-09-06 13:26:13 +02:00 |
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Evil Eye
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534994b42a
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Use more string_view in the character controller
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2022-08-27 13:47:15 +02:00 |
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Evil Eye
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0df45a90b3
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Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
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2022-08-23 22:14:27 +02:00 |
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Evil Eye
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42e59878c5
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Use string_view in more animation code
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2022-08-23 18:25:25 +02:00 |
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psi29a
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aa8eba239a
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Merge branch 'animation_view' into 'master'
Use string_view in animation code
See merge request OpenMW/openmw!2321
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2022-08-21 20:05:00 +00:00 |
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elsid
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838d75a2e2
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Avoid using owning raw pointer
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2022-08-21 21:00:29 +02:00 |
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unknown
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827a2f0b77
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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elsid
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5498c169e3
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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glassmancody.info
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066185fbcf
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override depth write flag from object paging in transparent post-pass
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2022-07-30 14:37:49 -07:00 |
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Evil Eye
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55134d1e31
|
Use string_view in the CharacterController
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2022-07-26 17:23:00 +02:00 |
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elsid
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1e7989c5e5
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Remove animation objects from scene outside destructor
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2022-07-24 21:08:27 +02:00 |
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elsid
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34fd8abf5f
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Move Animation::getPtr definitions to header
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2022-07-24 17:29:27 +02:00 |
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elsid
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bd7f56ddb4
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Don't rely on virtual dispatch in constructor
apps/openmw/mwrender/animation.cpp:1841:60: warning: Call to virtual method 'ObjectAnimation::canBeHarvested' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
if (ptr.getRefData().getCustomData() != nullptr && canBeHarvested())
^~~~~~~~~~~~~~~~
apps/openmw/mwrender/bulletdebugdraw.cpp:33:5: warning: Call to virtual method 'DebugDrawer::setDebugMode' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
setDebugMode(debugMode);
^~~~~~~~~~~~~~~~~~~~~~~
openmw/mwinput/controllermanager.cpp:63:17: warning: Call to virtual method 'ControllerManager::controllerAdded' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
controllerAdded(fakeDeviceID, evt);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2022-07-06 13:52:28 +02:00 |
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Cody Glassman
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ce49aa1202
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Attach lights at origin when missing AttachLight node
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2022-06-04 13:35:27 +00:00 |
|
cody glassman
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04843fed6d
|
moddable post-processing pipeline
|
2022-05-15 10:03:58 -07:00 |
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elsid
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4509b05bc8
|
Use std::make_shared instead of new
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
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2022-04-08 22:50:09 +02:00 |
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