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Move Animation::getPtr definitions to header
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1168895bf3
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@ -535,16 +535,6 @@ namespace MWRender
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mInsert->removeChild(mObjectRoot);
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}
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MWWorld::ConstPtr Animation::getPtr() const
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{
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return mPtr;
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}
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MWWorld::Ptr Animation::getPtr()
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{
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return mPtr;
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}
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void Animation::setActive(int active)
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{
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if (mSkeleton)
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@ -351,9 +351,9 @@ public:
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/// Must be thread safe
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virtual ~Animation();
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MWWorld::ConstPtr getPtr() const;
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MWWorld::ConstPtr getPtr() const { return mPtr; }
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MWWorld::Ptr getPtr();
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MWWorld::Ptr getPtr() { return mPtr; }
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/// Set active flag on the object skeleton, if one exists.
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/// @see SceneUtil::Skeleton::setActive
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