scrawl
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eb5e4ecec2
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |
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scrawl
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7dc30a01cd
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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kpp
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dcccfd9f22
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Initialize values
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2013-05-02 22:43:21 +04:00 |
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scrawl
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fe7b2732d8
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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de90b911c9
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Near clip plane corrections
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2013-02-12 20:56:00 +01:00 |
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scrawl
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979a874220
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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scrawl
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df602553d1
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Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types.
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2013-01-16 09:13:36 +01:00 |
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Marc Zinnschlag
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35d099a638
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
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scrawl
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34f796c38e
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removed the far clip distance hack which is not needed anymore
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2012-08-17 15:19:44 +04:00 |
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greye
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ff62770657
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World::isUnderwater(), World::isSwimming()
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2012-08-03 14:42:09 +04:00 |
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scrawl
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afe7c41729
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removed some unused code
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2012-07-23 13:47:51 +02:00 |
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scrawl
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21728020f6
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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scrawl
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69e6bc6588
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add water settings to settings window
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2012-05-29 06:45:44 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
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2012-05-27 21:39:18 +02:00 |
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scrawl
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11ebae3be2
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toggleCompositors command useful for debugging
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2012-04-29 03:33:10 +02:00 |
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scrawl
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aa4a1b675f
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fixed the sky reflection issue
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2012-04-19 01:08:26 +02:00 |
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scrawl
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a96ad7fb82
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restored toggleWater
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2012-04-12 16:46:56 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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a5c6207fe7
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add setting to disable the underwater effect
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2012-04-08 17:44:00 +02:00 |
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scrawl
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456eb95209
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reversed sun and moon paths (sunrise at east)
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2012-04-06 18:22:37 +02:00 |
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scrawl
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2976625b00
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better underwater
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2012-04-06 15:51:57 +02:00 |
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scrawl
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393530e671
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more or less fixed the sky for normal viewing angles, still disappears at a certain height though
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2012-04-06 15:05:17 +02:00 |
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scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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fd45208196
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re-added code for reflection & refraction rendering
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2012-04-03 14:23:23 +02:00 |
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scrawl
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79c2a2e465
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
|
Jason Hooks
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fe9e6a732c
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Some cleanup
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2012-03-18 22:32:46 -04:00 |
|
Jason Hooks
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e1aba44da6
|
Switching cells in exterior works
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2012-01-22 16:38:10 -05:00 |
|
Jason Hooks
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a0838369b2
|
Very basic exterior water
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2012-01-21 20:05:08 -05:00 |
|
Jason Hooks
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84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
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2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
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8798f7dd40
|
Bringing in some of Azathoth's work
|
2012-01-14 18:34:14 -05:00 |
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