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re-added code for reflection & refraction rendering
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@ -1,4 +1,7 @@
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#include "water.hpp"
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#include <components/settings/settings.hpp>
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using namespace Ogre;
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namespace MWRender
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{
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@ -9,17 +12,17 @@ Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
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{
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try
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{
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Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
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CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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} catch(...) {}
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mTop = cell->water;
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mIsUnderwater = false;
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
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mWaterPlane = Plane(Vector3::UNIT_Y, 0);
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Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
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MeshManager::getSingleton().createPlane("water", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Vector3::UNIT_Z);
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mWater = mSceneManager->createEntity("water");
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@ -33,18 +36,41 @@ Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
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mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
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}
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mWaterNode->attachObject(mWater);
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// Create rendertargets for reflection and refraction
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int rttsize = Settings::Manager::getInt("rtt size", "Water");
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for (unsigned int i = 0; i < 2; ++i)
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{
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if (i==0 && !Settings::Manager::getBool("reflection", "Water")) continue;
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if (i==1 && !Settings::Manager::getBool("refraction", "Water")) continue;
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TexturePtr tex = TextureManager::getSingleton().createManual(i == 0 ? "WaterReflection" : "WaterRefraction",
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, rttsize, rttsize, 0, PF_R8G8B8, TU_RENDERTARGET);
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RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
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Viewport* vp = rtt->addViewport(mCamera);
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vp->setOverlaysEnabled(false);
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vp->setBackgroundColour(ColourValue(0.8f, 0.9f, 1.0f));
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vp->setShadowsEnabled(false);
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//vp->setVisibilityMask( ... );
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rtt->addListener(this);
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rtt->setActive(true);
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if (i == 0) mReflectionTarget = rtt;
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else mRefractionTarget = rtt;
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}
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}
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Water::~Water()
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{
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Ogre::MeshManager::getSingleton().remove("water");
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MeshManager::getSingleton().remove("water");
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mWaterNode->detachObject(mWater);
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mSceneManager->destroyEntity(mWater);
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mSceneManager->destroySceneNode(mWaterNode);
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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CompositorManager::getSingleton().removeCompositorChain(mViewport);
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}
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void Water::changeCell(const ESM::Cell* cell)
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@ -73,7 +99,7 @@ void Water::checkUnderwater(float y)
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if ((mIsUnderwater && y > mTop) || !mWater->isVisible() || mCamera->getPolygonMode() != Ogre::PM_SOLID)
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{
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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} catch(...) {}
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mIsUnderwater = false;
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}
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@ -81,15 +107,37 @@ void Water::checkUnderwater(float y)
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if (!mIsUnderwater && y < mTop && mWater->isVisible() && mCamera->getPolygonMode() == Ogre::PM_SOLID)
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{
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
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CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
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} catch(...) {}
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mIsUnderwater = true;
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}
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}
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Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
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Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
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{
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return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
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return Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
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}
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void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
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{
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mWater->setVisible(false);
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if (evt.source == mReflectionTarget)
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{
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mCamera->enableCustomNearClipPlane(mWaterPlane);
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mCamera->enableReflection(Plane(Vector3::UNIT_Y, mWaterNode->_getDerivedPosition().y));
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}
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}
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void Water::postRenderTargetUpdate(const RenderTargetEvent& evt)
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{
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mWater->setVisible(true);
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if (evt.source == mReflectionTarget)
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{
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mCamera->disableReflection();
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mCamera->disableCustomNearClipPlane();
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}
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}
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} // namespace
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@ -7,7 +7,7 @@
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namespace MWRender {
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/// Water rendering
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class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
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class Water : Ogre::RenderTargetListener
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{
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static const int CELL_SIZE = 8192;
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Ogre::Camera *mCamera;
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@ -23,6 +23,13 @@ namespace MWRender {
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Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
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protected:
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void preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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void postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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Ogre::RenderTarget* mReflectionTarget;
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Ogre::RenderTarget* mRefractionTarget;
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public:
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Water (Ogre::Camera *camera, const ESM::Cell* cell);
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~Water();
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@ -41,3 +41,11 @@ fog end factor = 1.0
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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num lights = 8
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[Water]
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reflection = false
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refraction = false
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rtt size = 256
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