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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-28 14:53:58 +00:00

1421 Commits

Author SHA1 Message Date
florent.teppe
75561abfca Factorises code and fixes preload bug. 2023-05-12 22:05:54 +02:00
florent.teppe
5648e03e9e function to get cellsize depending on the context. 2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
43e247d458 fixes tests
fix linux build + clang-tidy
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b can actually load and teleport to esm4 exterior spaces 2023-05-12 22:05:53 +02:00
florent.teppe
eb48f8724f change grid and preload takes the right exterior
also fixes some crashes
2023-05-12 22:05:53 +02:00
florent.teppe
a62e75fd19 Initial attempt at loading esm4 exteriors 2023-05-12 22:05:52 +02:00
Petr Mikheev
93342af1f9 Remove CellStore::searchViaRefNum (replaced with WorldModel::getPtr) 2023-05-11 00:17:22 +02:00
elsid
0601d7213e
Remove ESM::RefId::sEmpty
This variable is only required to return empty RefId as const reference. There
is no point in doing so for a type cheap to copy.
2023-04-26 21:15:16 +02:00
elsid
7a7c20d49e
Define single UpdateGuard type in a separate file 2023-04-22 13:22:07 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
florent.teppe
a3a2685b9a More MWWorld::CellStore* -> MWWorld::CellStore& 2023-04-20 16:16:17 +02:00
florent.teppe
53cc9f3614 functions return reference instead of ptr
because the function can never return an nullptr, we return a reference.
2023-04-20 15:55:40 +02:00
Petr Mikheev
61d207bd78 Allow Lua scripts to extend or override standard activation mechanics 2023-04-16 23:50:27 +02:00
Evil Eye
2deff337d8 Fix global map position 2023-04-13 17:44:23 +02:00
Evil Eye
97fb06d8c9 Add RefId::is 2023-04-13 17:43:13 +02:00
Evil Eye
4e0eb75094 Fix exterior check when finding markers 2023-04-13 17:21:13 +02:00
psi29a
e0e3a2698b Merge branch 'fix-load-time' into 'master'
Initialize the date when loading a cell

Closes #7320

See merge request OpenMW/openmw!2911
2023-04-10 15:31:49 +00:00
Dan Vukelich
7f2acfe173 Move fix to a more logical place 2023-04-09 10:11:32 -04:00
elsid
83e60fef4e
Avoid using findCellPosition for coc command implementation
It breaks teleport to interior cells and in general is very fragile because
of using exception for common logic path. Remove the function since it's not
used anywhere else.
2023-04-09 13:39:29 +02:00
Dan Vukelich
1aa5a6fde3 Add missing function call to set dates when changing a cell (eg, when loading a save file) 2023-04-09 02:16:16 -04:00
Petr Mikheev
f09a689a4f Merge ESM::RefNum and ESM4::FormId 2023-04-09 00:23:32 +02:00
Evil Eye
b027e96dee Pass a cell id when teleporting to an exterior 2023-04-08 12:13:48 +02:00
psi29a
7cd4024868 Merge branch 'cleanlvllist' into 'master'
Remove unused variable from levelledlist

See merge request OpenMW/openmw!2896
2023-04-06 10:02:02 +00:00
fredzio
fbd7ae3e2d Move getLevelledItem implementaiton in .cpp 2023-04-06 08:52:54 +02:00
elsid
b7b68bd164
Consider empty RefId as absent exterior cell 2023-04-04 01:00:53 +02:00
florent.teppe
21bd28542a Applies review advice
2d coord hash moved to hash.hpp file
format version adds suffix to be more coherent
don't use ESM::RefId::sEmpty
RefId equality with string_view, conversion to refId unecessary
action teleport remove test that mCellId is empty
removes some const references, when copy is enough
invalid refid => empty refid
removes useless change
2023-04-03 14:17:35 +02:00
florent.teppe
d782d37ee2 Make sure Vec2iRefId is trivially copyable on GCC 11.3
std::pair<int, int> isn't trivially copyable on some compilers
so a specific struct is defined, it's an int pair, but it should be recognised by GCC 11.3 as trivially copyable

Vec2iRefId => ESM3ExteriorCellRefId

more explcit name and use mX,mY instead of pair
renamed files and enum
2023-04-03 14:17:31 +02:00
florent.teppe
f99e65843a Removes most cellId.hpp include, simplifies id generation for cells. 2023-04-03 14:16:32 +02:00
florent.teppe
c2182c2fcc Get Rid of ESM::CellId almost everywhere
it was a competing concept from using RefIds for cell.
There is almost no point to it now, except to load older data.
2023-04-03 14:16:05 +02:00
florent.teppe
c39dd576f8 Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
florent.teppe
1bbf4a3acf fixes teleport to exterior cells.
fixes linux compile

fix compile bis
2023-04-03 14:16:04 +02:00
florent.teppe
502e4ad892 Fix coc to exterior cells 2023-04-03 14:16:03 +02:00
florent.teppe
3f678c3b0a Dest Door and teleport use ESM::RefId
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
psi29a
b55313c08e Merge branch 'small_ref_id' into 'master'
Make ESM::RefId to be fixed size cheap to copy and support different implementation types

See merge request OpenMW/openmw!2708
2023-03-20 08:54:36 +00:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
elsid
c90e4435cd
Remove unused startup script argument 2023-03-19 00:45:50 +01:00
psi29a
b4a5e8ed19 Merge branch '9003rd_times_the_charm' into 'master'
Rework again scripted movement. Partially revert and refine !1324

See merge request OpenMW/openmw!1372
2023-03-18 09:13:57 +00:00
psi29a
a60f657f5a Merge branch 'fast_cell4_load' into 'master'
Lazy loading of ESM4::reference

See merge request OpenMW/openmw!2804
2023-03-17 21:46:37 +00:00
elsid
6a182e7798
Move generation for default values of required records to separate functions 2023-03-17 18:31:21 +01:00
fredzio
63d4564455 In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
Skipping the simulation, switching off collisions, and other approaches were not correct as they either broke some mods, or some core mechanics of the engine such as teleportation or waterwalking. As it turns out, the way to go is to simply do _nothing_ (modulo some gymnastics to account for the 1 frame difference in case of async).

Scripted movement and the unstucking logic tends to collide. Early out of unstuck in case the actor doesn't attempt to move. This means there is no AI package for NPC, which are the case for some boats and striders, or the player is content with their position.
2023-03-16 22:07:26 +01:00
florent.teppe
170b732854 readers cache keep a stateless encoder
to keep access to the current encoding configuration

build linux
2023-03-10 12:39:47 +01:00
Petr Mikheev
1c2f24d1ca Remove unused searchInContainers in WorldModel::getPtr 2023-02-23 01:57:23 +01:00
Petr Mikheev
47b7c71c73 Remove unused functions 2023-02-23 01:57:23 +01:00
elsid
f09789002a
Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
florent.teppe
084207af64 Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a Applies some review comments.
Proper visit for ESM::CellVariant

Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
florent.teppe
4e7cde5d72 applied some review changes.
crashfix tests
2023-01-30 20:49:34 +01:00
glassmancody.info
897ee702d1 move water normal to vfs 2023-01-29 11:14:08 -08:00