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Fix exterior check when finding markers
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parent
d11a7899d4
commit
4e0eb75094
@ -3338,8 +3338,8 @@ namespace MWWorld
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nextCells.insert(ptr.getCell()->getCell()->getId());
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while (!nextCells.empty())
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{
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currentCells = nextCells;
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nextCells.clear();
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currentCells.clear();
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std::swap(currentCells, nextCells);
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for (const auto& cell : currentCells)
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{
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MWWorld::CellStore* next = mWorldModel.getCell(cell);
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@ -3359,7 +3359,13 @@ namespace MWWorld
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if (!ref.mRef.getTeleport())
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continue;
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if (ref.mRef.getDestCell().empty())
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bool isExterior = visit(
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[](auto&& variant) {
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using T = std::decay_t<decltype(variant)>;
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return std::is_same_v<T, ESM::ESM3ExteriorCellRefId>;
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},
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ref.mRef.getDestCell());
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if (isExterior)
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{
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osg::Vec3f worldPos = ref.mRef.getDoorDest().asVec3();
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return getClosestMarkerFromExteriorPosition(worldPos, id);
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@ -3367,7 +3373,7 @@ namespace MWWorld
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else
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{
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const auto& dest = ref.mRef.getDestCell();
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if (!checkedCells.count(dest) && !currentCells.count(dest))
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if (!checkedCells.contains(dest) && !currentCells.contains(dest))
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nextCells.insert(dest);
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}
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}
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