Evil Eye
eaa108d25d
Return string_view from SoundId methods
2022-08-14 14:39:58 +02:00
Alexei Kotov
bd7ddada7b
Cancel stagger when random attack animations end
2022-08-10 12:59:41 +03:00
Alexei Kotov
af12736baf
Cancel stagger and attack animations simultaneously
2022-08-10 12:53:32 +03:00
Alexei Kotov
083fda357b
Fix creature attack swish pitch and invisibility break
2022-08-09 23:03:53 +03:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
Alexei Kotov
c4881c8613
Move weapon equip sound logic to weapon equip animation logic
2022-08-09 15:46:24 +03:00
Alexei Kotov
9f39f6d48e
Streamline attack body pitching
2022-08-09 14:53:02 +03:00
Alexei Kotov
2b167317da
Clean up updateWeaponState inventory block
2022-08-09 14:34:49 +03:00
Alexei Kotov
1b3baa812a
Streamline hit/follow animation key construction
2022-08-09 14:34:49 +03:00
Alexei Kotov
2e112847be
Further updateWeaponState cleanup
2022-08-09 14:10:46 +03:00
Alexei Kotov
ea78e904a9
Merge inventory blocks in updateWeaponState
2022-08-09 14:00:16 +03:00
Alexei Kotov
ad62f5cda3
Move werewolf/ranged weapon swish logic to playSwishSound
2022-08-08 22:22:34 +03:00
Alexei Kotov
09141388ad
Detangle attack start, knockdown attack cancel and on-going wind-up logic
2022-08-08 22:22:34 +03:00
Alexei Kotov
8f280c521c
Play pick/probe animation in attack start animation logic
2022-08-08 22:22:32 +03:00
Alexei Kotov
a4b5bfc051
Don't cancel the attack prematurely after running out of ammo
2022-08-08 22:19:51 +03:00
Alexei Kotov
d280a29b18
Re-enable lower body crossbow animation playback
2022-08-08 20:45:29 +03:00
Alexei Kotov
ac892f2bfd
Clean up updateWeaponState()
2022-08-08 20:45:29 +03:00
Alexei Kotov
e5ef9f1464
Improve upper body character state naming
2022-08-08 19:46:46 +03:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
...
Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
...
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
Alexei Kotov
45a94bdf32
Merge branch 'no_hugs' into 'master'
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Don't allow non-bipedal actors to use non-weapon animations while moving
Closes #6868
See merge request OpenMW/openmw!2153
2022-07-26 14:48:54 +00:00
psi29a
d43e85051f
Merge branch 'walkwhenyoucantride' into 'master'
...
Revert MR 2048
See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
unknown
95a074b8aa
Shorten diff
2022-07-24 20:43:05 +02:00
Alexei Kotov
510d1d76d7
Fix applying of falling damage
2022-07-24 19:08:54 +03:00
Alexei Kotov
819101144d
Landing animation playback fixes
...
Cancel landing animation immediately after moving during the first frame of landing and due to turning animation
2022-07-24 17:24:17 +03:00
Alexei Kotov
bbb8a5e1cb
Revert MR 2048
2022-07-24 00:31:57 +03:00
Evil Eye
4e65829cec
Don't allow non-bipedal actors to use non-weapon animations while moving
2022-07-17 21:47:50 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class
2022-07-17 20:50:26 +03:00
elsid
f1ded70366
Remove redundant condition
...
apps/openmw/mwmechanics/character.cpp:500:14: warning: redundant condition 'isRealWeapon' [bugprone-redundant-branch-condition]
else if (isRealWeapon)
^~~~~~~~~~~~~~~~~
2022-07-06 13:52:25 +02:00
psi29a
95a6fa8d0c
DeathKnockOut when KnockOut...
2022-07-06 10:48:22 +00:00
psi29a
cec707e994
No attack animation while blocking fix
2022-07-05 18:29:21 +00:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
...
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
...
Remove WindowManager wrappers.
It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Alexei Kotov
3baf346200
Use numeric_limits for indefinite idle looping
2022-06-19 08:58:12 +03:00
Alexei Kotov
183378e34a
Fix idle swim/sneak animation fallback again
2022-06-18 03:24:45 +03:00
Alexei Kotov
0b38e165f7
Avoid clearing the current weapon animation group if it's still going to be in use
2022-06-17 09:53:13 +00:00
Alexei Kotov
2b019864b7
Remove more legacy states
2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b
Properly cancel the landing animation during movement
2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a
Remove dead code
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00