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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-18 13:12:50 +00:00

1393 Commits

Author SHA1 Message Date
scrawl
b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 2017-11-10 22:51:29 +00:00
AnyOldName3
590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00
AnyOldName3
25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2017-11-07 22:08:21 +00:00
AnyOldName3
715f29165b Dynamically adjust shaders to have the required number of shadow maps. 2017-11-07 20:22:45 +00:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
Miloslav Číž
282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
2017-11-05 15:37:38 +00:00
AnyOldName3
3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 2017-11-05 14:37:36 +00:00
AnyOldName3
e15d461921 Add (potentially physically-flawed) shadow support to the water shader 2017-10-30 20:06:52 +00:00
David Walley
41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
2017-10-28 16:05:30 +00:00
AnyOldName3
147455626e Merge OpenMW/master 2017-10-13 21:39:15 +01:00
AnyOldName3
26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
AnyOldName3
f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
AnyOldName3
e0ce284272 Fix the same shader preprocessor variable issue for the third time now 2017-10-08 01:34:54 +01:00
AnyOldName3
2b78fb436d Fix issue with shader preprocessor variables 2017-10-08 00:44:35 +01:00
AnyOldName3
b94bbe00cb Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-08 00:18:02 +01:00
scrawl
12510efab7 Fade screen out during loading screen (when travelling) 2017-10-04 16:00:38 +00:00
scrawl
d7a5622485 Fix book window buttons overlap 2017-10-03 09:16:46 +00:00
AnyOldName3
ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 2017-10-03 03:00:15 +01:00
AnyOldName3
ebd3dcf2b3 Remove unnecessary preprocessor variable in shaders 2017-10-03 02:58:25 +01:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
05348ab7ed Merge pull request #1483 from drummyfish/master
water shader improvements plus rain ripple effect (#452)
2017-09-28 22:31:13 +00:00
Miloslav Číž
64793a55dc get rid of buggy shader trick 2017-09-28 20:44:43 +02:00
Miloslav Číž
c9c6326d87 fix non-refraction water rain ripples 2017-09-28 19:23:37 +02:00
Miloslav Číž
8416feaf5b link rain water ripple effect to actual rain 2017-09-28 19:04:31 +02:00
scrawl
0deda69a27 Fix wrong skin for levelup attribute values 2017-09-27 22:04:36 +02:00
scrawl
db650df416 Fix 'blocking' messageboxes not handling key focus properly 2017-09-27 21:41:22 +02:00
scrawl
fb8306b61f Disable keyfocus for world map button
Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
2017-09-27 21:30:31 +02:00
Miloslav Číž
4a332a1807 improve rain ripples 2017-09-27 21:25:14 +02:00
Miloslav Číž
5c50506c83 water shader refactor plus basic rain ripples 2017-09-27 17:13:21 +02:00
scrawl
2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
2017-09-27 13:14:22 +00:00
scrawl
879da9c69a Add key focus for some more button skins 2017-09-27 12:56:06 +00:00
scrawl
7a3fbfb34a Slightly improve journal window keyboard navigation 2017-09-27 12:56:05 +00:00
scrawl
1714271a76 Improve KeyboardNavigation to better handle modal windows
It's no longer possible to cycle to widgets that aren't part of the current modal window.

The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
2017-09-27 12:55:58 +00:00
scrawl
a0ee1c5630 Fix order of buttons in book window layout for key cycling 2017-09-27 12:55:52 +00:00
Miloslav Číž
cde2c13900 make water depth independent of view frustum 2017-09-26 14:14:28 +02:00
scrawl
e4c9d84666 Disable NeedKey for ScrollView skins
The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
2017-09-25 01:20:46 +02:00
scrawl
2c4b0cc408 Hide sneak indicator by default 2017-09-25 00:47:05 +02:00
scrawl
be19f51013 Adjust some more windows to be keyboard friendlier 2017-09-24 19:08:14 +02:00
scrawl
622e3ebd60 Remove excessive padding in some GUI layouts 2017-09-24 19:08:12 +02:00
scrawl
5482ad0482 Fix tab completion in console to not cycle key focus 2017-09-24 19:08:11 +02:00
scrawl
c203a0774a Adjust some layouts to take better advantage of keyboard navigation 2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
Miloslav Číž
9dececcbd2 rename a constant in water shader 2017-09-22 21:10:05 +02:00
Miloslav Číž
28f58d5a32 add deleted letter in macro 2017-09-22 21:06:03 +02:00
Miloslav Číž
f274bc84cc fix depth computation in water shader 2017-09-22 21:03:09 +02:00
Miloslav Číž
8df79625e8 fix water shader 2017-09-22 10:53:02 +02:00
Miloslav Číž
658fa0fdae fix typo 2017-09-21 22:33:57 +02:00
Miloslav Číž
c43baf6e94 remove commented code 2017-09-21 22:31:26 +02:00
Miloslav Číž
16d9773c6c fix water shader artifacts at shores 2017-09-21 22:25:36 +02:00
AnyOldName3
e33bec97be Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. 2017-09-21 02:03:53 +01:00