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get rid of buggy shader trick

This commit is contained in:
Miloslav Číž 2017-09-28 20:44:43 +02:00
parent c9c6326d87
commit 64793a55dc

View File

@ -236,7 +236,7 @@ void main(void)
#else
float shore = 1.0;
#endif
vec2 screenCoordsOffset = ( (normal.xy + rainRipple.w * vec2(0.0,2.0)) * REFL_BUMP * shore);
vec2 screenCoordsOffset = normal.xy * REFL_BUMP * shore;
// reflection
vec3 reflection = texture2D(reflectionMap, screenCoords + screenCoordsOffset).rgb;