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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

1393 Commits

Author SHA1 Message Date
scrawl
96911ada95 restored render queue of transparent objects, they are now part of the mrt textures
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
044d649edd Merge branch 'master' into water 2012-04-07 17:16:35 +02:00
Roman Melnik
bdbb8a8d84 Merge remote-tracking branch 'upstream/master' into windowsPinning
Conflicts:
	apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
1bf79fd022 Windows pinning: support for MapWindow
Set correct skin for the Map Window.
2012-04-07 16:47:41 +03:00
scrawl
bcee5d5943 fix areas with only water (no objects below) 2012-04-06 19:40:37 +02:00
scrawl
c0f991ac0a underwater depth effect 2012-04-06 18:51:30 +02:00
scrawl
456eb95209 reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
scrawl
114e8ae2a0 much less underwater distortion 2012-04-06 16:45:45 +02:00
scrawl
2976625b00 better underwater 2012-04-06 15:51:57 +02:00
scrawl
393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72 specular lighting 2012-04-06 14:07:52 +02:00
Roman Melnik
ef0a185e11 Pinnable windows: hide hud elements
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.

Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
8bfc81f398 Merge branch 'master' into water 2012-04-05 20:09:38 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00
scrawl
add4ebe445 fresnel effect 2012-04-05 12:59:56 +02:00
scrawl
8ddc8131a5 fresnel test 2012-04-05 11:18:58 +02:00
scrawl
36fd9b9f26 shore transition test 2012-04-05 10:39:22 +02:00
scrawl
ab8b74dcac forgot adding a file 2012-04-05 08:58:21 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
006970fd79 add MRT code to shaders 2012-04-04 19:53:41 +02:00
scrawl
328bdaafb6 fixed a problem with the underwater compositor 2012-04-03 22:53:08 +02:00
scrawl
2fa9bac517 added fog 2012-04-03 22:04:37 +02:00
scrawl
cc4076d42a basic noise 2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 2012-04-03 19:10:02 +02:00
scrawl
6481cf87fc cleanup resources 2012-04-03 17:07:16 +02:00
scrawl
b3a186e729 simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
fd45208196 re-added code for reflection & refraction rendering 2012-04-03 14:23:23 +02:00
scrawl
ff15f28787 options for texture filtering and mipmaps 2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8 setting for field of view 2012-04-02 17:51:51 +02:00
scrawl
00cc45c537 FPS is now a setting instead of commandline option 2012-04-02 16:10:54 +02:00
scrawl
fd662f937a add settings for viewing distance and fog 2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0 added settings for rendering distance of small objects 2012-04-02 15:30:29 +02:00
scrawl
1445ae992d adding a setting to disable static geometry 2012-04-02 14:24:16 +02:00
Roman Melnik
d09f0610ea Add basic windows pinning
Create WindowPinnableBase class for windows which should be
allowed to be pinned.

Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).

Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3 backend changes, terrain num lights setting 2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6 settings-default.cfg 2012-04-01 17:14:49 +02:00
Nikolay Kasyanov
2a7885b514 Synchronized OS X icon with our current app icon 2012-03-31 19:36:07 +04:00
Marc Zinnschlag
46279a001b Merge remote branch 'scrawl/dialogue' 2012-03-30 15:39:56 +02:00
scrawl
4bbedeb3e7 made all dialogs semi transparent (like in morrowind) 2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498 dialogue window enhancements 2012-03-30 13:53:35 +02:00
scrawl
e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Pieter van der Kloet
426c278505 Changed the OpenMW default font from Comic sans to EB Garamond 2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37 Changed Launcher font to EB Garamond and added license info 2012-03-24 20:43:35 +01:00
scrawl
7a3034701f functional HUD map 2012-03-23 16:51:56 +01:00
scrawl
ce63d29d4a rotate hud player arrow 2012-03-23 15:26:24 +01:00
scrawl
770b0f2106 gui changes 2012-03-23 10:25:55 +01:00