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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 12:39:55 +00:00

3262 Commits

Author SHA1 Message Date
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
psi29a
e37860c1dc Cherry pick 'openmw-48-stereo-fixes' into 'master'
Openmw 48 stereo fixes

See merge request OpenMW/openmw!2815
2023-03-12 22:20:23 +01:00
Petr Mikheev
e007dc9d6b Log reserving texture units 2023-03-04 00:55:34 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
Alexei Dobrohotov
6aef366fd3 Attach shaders to geometry that lacks a stateset if necessary 2023-02-28 20:13:16 +03:00
Cody Glassman
924ba11826 Default shader at root
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2023-02-26 09:32:25 -08:00
psi29a
2aac6abb85 Merge branch 'sun_writes' into 'master'
Sun flickering on Mac (part of #7052)

See merge request OpenMW/openmw!2768
2023-02-26 15:32:07 +00:00
Cody Glassman
fb5979312f fix sunglare flash, make sure all bound render targets have color masks set 2023-02-25 15:14:01 -08:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
Petr Mikheev
0c3237ad78 Fix #7223 2023-02-18 16:24:10 +01:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
florent.teppe
486d15b19e moved light common to its own file
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189 Adds the light into the scene.
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
glassmancody.info
e778ffee9b po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
florent.teppe
084207af64 Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a Applies some review comments.
Proper visit for ESM::CellVariant

Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
psi29a
68ad3f8f10 Fix building water.cpp on macos 2023-01-30 17:04:41 +00:00
psi29a
6559860310 Merge branch 'water_nm_to_vfs' into 'master'
Move water normal to vfs (#7180)

Closes #7180

See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
glassmancody.info
897ee702d1 move water normal to vfs 2023-01-29 11:14:08 -08:00
florent.teppe
ebfee18e35 implements std::visit for CellVariant, fixes struct vs class forward decl 2023-01-29 11:28:39 +01:00
glassmancody.info
165013ddd6 remove redunant conditional checks when getting uniforms 2023-01-28 10:40:24 -08:00
florent.teppe
23614ae2ae Renamed esm3esm4bridge => esmbridge 2023-01-27 18:40:15 +01:00
florent.teppe
531e55e04c Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48 Crashfix on launch 2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de Should make cellvariant safer to use.
Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0 encapsulations of esm3 cell and esm4 cells. 2023-01-26 22:37:31 +01:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
psi29a
1422053fa9 Merge branch 'more_uniforms' into 'master'
[Postprocessing] Add sky and ambient colors

See merge request OpenMW/openmw!2638
2023-01-21 22:42:21 +00:00
glassmancody.info
564c408663 expose more uniforms to postprocessing 2023-01-20 17:43:54 -08:00
glassmancody.info
27fe8d42ae fix pass normals 2023-01-19 09:28:51 -08:00
Alexei Kotov
6ff9b5d326 Make use of ends_with for KF 2023-01-15 01:48:06 +03:00
Alexei Kotov
e24db874dc Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
Alexei Kotov
434b4deda1 Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
glassmancody.info
7ddf47908f only enable occlusion for snow 2023-01-10 14:09:02 -08:00
psi29a
7c078883d5 Merge branch 'default_ref_num' into 'master'
Use default initializers for ESM::RefNum members

See merge request OpenMW/openmw!2598
2023-01-10 09:12:37 +00:00
elsid
c173348cbe
Use default initializers for ESM::RefNum members
Instead of unset function that is removed now and assignments all over the code.
2023-01-10 00:44:51 +01:00
glassmancody.info
23708b1ba6 correct shader name 2023-01-09 10:27:52 -08:00
glassmancody.info
ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2023-01-08 11:55:33 -08:00
glassmancody.info
9a4977d334 rain occlusion 2023-01-06 22:23:03 -08:00
psi29a
0d8d15a732 Merge branch 'fixcolladaanimopbug' into 'master'
Fix Collada animated object bug #7051

Closes #7051

See merge request OpenMW/openmw!2565
2023-01-06 10:10:27 +00:00
unelsson
bfa0e751dd Skip merging for only animated models (Collada) 2023-01-05 01:34:26 +02:00
unelsson
d065dbbefa Add named-based Collada recognition 2023-01-04 16:07:47 +02:00
glassmancody.info
6b6c732a59 properly update postprocess uniform for sun position in interiors 2023-01-03 10:16:30 -08:00
unelsson
fe7660eec8 clang-format again 2022-12-31 00:53:36 +02:00
unelsson
d60fd86719 clang format 2022-12-31 00:52:05 +02:00
unelsson
33afcbdc13 Use common function for blendmask detection, remove extra debug logs 2022-12-31 00:35:50 +02:00
unelsson
ffc64205c5 Force collada animation layers, remove nif blend mask detection. 2022-12-31 00:35:50 +02:00
Petr Mikheev
103908ffc7 Move getNorthVector out of MWWorld::World (used only in one place) 2022-12-28 22:06:49 +01:00
florent.teppe
42e45723b7 Fixes issue in MW script compilation that would silently produce the wrong bytecode
Fixes issue when fetching MyGui values that were stored as RefId but fetched as String

Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2022-12-27 19:15:57 +01:00