Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
psi29a
e37860c1dc
Cherry pick 'openmw-48-stereo-fixes' into 'master'
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Openmw 48 stereo fixes
See merge request OpenMW/openmw!2815
2023-03-12 22:20:23 +01:00
Petr Mikheev
e007dc9d6b
Log reserving texture units
2023-03-04 00:55:34 +01:00
elsid
dfcea389be
Add helper functions for string comparison to RefId
2023-03-03 00:39:55 +01:00
Alexei Dobrohotov
6aef366fd3
Attach shaders to geometry that lacks a stateset if necessary
2023-02-28 20:13:16 +03:00
Cody Glassman
924ba11826
Default shader at root
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Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2023-02-26 09:32:25 -08:00
psi29a
2aac6abb85
Merge branch 'sun_writes' into 'master'
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Sun flickering on Mac (part of #7052 )
See merge request OpenMW/openmw!2768
2023-02-26 15:32:07 +00:00
Cody Glassman
fb5979312f
fix sunglare flash, make sure all bound render targets have color masks set
2023-02-25 15:14:01 -08:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Petr Mikheev
0c3237ad78
Fix #7223
2023-02-18 16:24:10 +01:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
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It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
florent.teppe
486d15b19e
moved light common to its own file
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moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189
Adds the light into the scene.
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Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
psi29a
4032c447e9
Merge branch 'load-ESM4-Cell' into 'master'
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Can load and coc into an interrior oblivion cell
See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2023-02-05 12:30:38 -08:00
florent.teppe
084207af64
Avoids a lot a special cases for ESM3 vs ESM4 cells.
2023-02-04 23:25:06 +01:00
florent.teppe
1caed2de2a
Applies some review comments.
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Proper visit for ESM::CellVariant
Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
psi29a
68ad3f8f10
Fix building water.cpp on macos
2023-01-30 17:04:41 +00:00
psi29a
6559860310
Merge branch 'water_nm_to_vfs' into 'master'
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Move water normal to vfs (#7180 )
Closes #7180
See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
glassmancody.info
897ee702d1
move water normal to vfs
2023-01-29 11:14:08 -08:00
florent.teppe
ebfee18e35
implements std::visit for CellVariant, fixes struct vs class forward decl
2023-01-29 11:28:39 +01:00
glassmancody.info
165013ddd6
remove redunant conditional checks when getting uniforms
2023-01-28 10:40:24 -08:00
florent.teppe
23614ae2ae
Renamed esm3esm4bridge => esmbridge
2023-01-27 18:40:15 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
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Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
florent.teppe
c896a2ca48
Crashfix on launch
2023-01-26 22:37:32 +01:00
florent.teppe
0018bcf7de
Should make cellvariant safer to use.
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Hopefully clang tidy agrees.
2023-01-26 22:37:32 +01:00
florent.teppe
562e129bd0
encapsulations of esm3 cell and esm4 cells.
2023-01-26 22:37:31 +01:00
Petr Mikheev
5983f22290
Remember actor in the actor's InventoryStore instead passing the actor in every call
2023-01-21 23:43:00 +01:00
psi29a
1422053fa9
Merge branch 'more_uniforms' into 'master'
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[Postprocessing] Add sky and ambient colors
See merge request OpenMW/openmw!2638
2023-01-21 22:42:21 +00:00
glassmancody.info
564c408663
expose more uniforms to postprocessing
2023-01-20 17:43:54 -08:00
glassmancody.info
27fe8d42ae
fix pass normals
2023-01-19 09:28:51 -08:00
Alexei Kotov
6ff9b5d326
Make use of ends_with for KF
2023-01-15 01:48:06 +03:00
Alexei Kotov
e24db874dc
Correct xnif use for creatures
2023-01-14 04:55:12 +03:00
Alexei Kotov
434b4deda1
Don't use xkf if xnif is merely the base model (bug #5371 )
2023-01-14 04:55:12 +03:00
glassmancody.info
7ddf47908f
only enable occlusion for snow
2023-01-10 14:09:02 -08:00
psi29a
7c078883d5
Merge branch 'default_ref_num' into 'master'
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Use default initializers for ESM::RefNum members
See merge request OpenMW/openmw!2598
2023-01-10 09:12:37 +00:00
elsid
c173348cbe
Use default initializers for ESM::RefNum members
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Instead of unset function that is removed now and assignments all over the code.
2023-01-10 00:44:51 +01:00
glassmancody.info
23708b1ba6
correct shader name
2023-01-09 10:27:52 -08:00
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2023-01-08 11:55:33 -08:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
psi29a
0d8d15a732
Merge branch 'fixcolladaanimopbug' into 'master'
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Fix Collada animated object bug #7051
Closes #7051
See merge request OpenMW/openmw!2565
2023-01-06 10:10:27 +00:00
unelsson
bfa0e751dd
Skip merging for only animated models (Collada)
2023-01-05 01:34:26 +02:00
unelsson
d065dbbefa
Add named-based Collada recognition
2023-01-04 16:07:47 +02:00
glassmancody.info
6b6c732a59
properly update postprocess uniform for sun position in interiors
2023-01-03 10:16:30 -08:00
unelsson
fe7660eec8
clang-format again
2022-12-31 00:53:36 +02:00
unelsson
d60fd86719
clang format
2022-12-31 00:52:05 +02:00
unelsson
33afcbdc13
Use common function for blendmask detection, remove extra debug logs
2022-12-31 00:35:50 +02:00
unelsson
ffc64205c5
Force collada animation layers, remove nif blend mask detection.
2022-12-31 00:35:50 +02:00
Petr Mikheev
103908ffc7
Move getNorthVector out of MWWorld::World (used only in one place)
2022-12-28 22:06:49 +01:00
florent.teppe
42e45723b7
Fixes issue in MW script compilation that would silently produce the wrong bytecode
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Fixes issue when fetching MyGui values that were stored as RefId but fetched as String
Removed some uncessary copies, fixed issues with lowercase and uneeded changes
2022-12-27 19:15:57 +01:00