Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
2021-09-29 21:21:52 +02:00
Andrei Kortunov
e109d86489
Revert "avoids creating empty statesets on drawables ( #3132 )"
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This reverts commit 957c25a491b86772b02ab9057679ad1fc970f353.
2021-09-29 21:01:22 +04:00
Bo Svensson
d8707a763f
fixes build ( #3134 )
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* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp
2021-09-29 17:10:58 +02:00
Bret Curtis
803195a05f
add back some explicit includes
2021-09-29 16:29:10 +02:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Andrei Kortunov
1109cc3ac7
Remove unused data field ( #3133 )
2021-09-29 12:08:51 +02:00
Bo Svensson
957c25a491
avoids creating empty statesets on drawables ( #3132 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
2021-09-29 09:58:19 +02:00
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration ( #3130 )
2021-09-29 09:36:05 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Bret Curtis
fd251dfe55
remove unused member variable
2021-09-28 09:19:48 +02:00
Bo Svensson
5fde6867a2
removes unused code ( #3129 )
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* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Evil Eye
77a23dab09
Only add enabled objects to the scene
2021-09-27 22:23:00 +02:00
Petr Mikheev
e760a6c7e6
Merge branch 'forlua' into 'master'
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Simple Physics API modification for Lua
See merge request OpenMW/openmw!1216
(cherry picked from commit d88494c90b501d0832ae0330a0ca81d8b8e5aa50)
02dd055a Save hitObject in castSphere() just like in castRay()
0793d0bf Allow to override collision mask and group for castSphere() as for castRay()
2021-09-27 19:50:57 +00:00
Bo Svensson
01cc61087b
improves paging preloader ( #3126 )
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* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace
2021-09-27 21:32:18 +02:00
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
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OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
2021-09-27 19:21:20 +00:00
psi29a
908d196fee
Merge branch 'master' into 'undead_intelligence'
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# Conflicts:
# CHANGELOG.md
2021-09-27 19:12:13 +00:00
psi29a
ade6cd0127
Merge branch 'editor_columns_filtering' into 'master'
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Toggling table columns visibility. Partially implements #890
Closes #890
See merge request OpenMW/openmw!1232
2021-09-27 19:02:19 +00:00
psi29a
2cee222e73
Merge branch 'explosion_at_impact' into 'master'
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Bring arrow behaviour in line with vanilla (#6233 and other change)
See merge request OpenMW/openmw!1188
2021-09-27 19:00:53 +00:00
Bo Svensson
c6f7137ee1
fixes bugs with share state ( #3111 )
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* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp
2021-09-27 20:41:24 +02:00
Evil Eye
233bb287e1
Merge branch 'refactoring2' into 'master'
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Minor refactoring: use Misc::normalizeAngle in worldimp.cpp
See merge request OpenMW/openmw!1242
2021-09-27 16:01:31 +00:00
Evil Eye
30c998f34e
Merge branch 'test_cells' into 'master'
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Use same logic for testing cell as for loading cell
See merge request OpenMW/openmw!1240
2021-09-27 15:24:00 +00:00
Evil Eye
34cf66139a
Make GetCurrentAIPackage return -1 for non-actors and dead actors
2021-09-26 22:15:43 +02:00
Evil Eye
2f4df12b2e
Merge branch 'Fix_ASCII' into 'master'
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Fixed an issue where keyword search expected the text to be all ASCII characters
See merge request OpenMW/openmw!1227
2021-09-26 20:08:55 +00:00
Petr Mikheev
83e0d9aeef
Minor refactoring: use Misc::normalizeAngle in worldimp.cpp
2021-09-26 17:28:51 +02:00
psi29a
e2e5161d81
Merge branch 'optimizebrushdraw' into 'master'
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Optimize terrain editing brush drawing performance
Closes #6285
See merge request OpenMW/openmw!1226
2021-09-26 15:14:55 +00:00
elsid
5878b1fce6
Use same logic for testing cell as for loading cell
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Having different branches makes testing less useful. If something fails in
regular executing it should fail in testing. To make it possible there should
be none differences in the execution paths.
2021-09-24 22:24:07 +02:00
elsid
d36595e09e
Make sure PathFinder::getClosestPoint is not called with failing precondition
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Pathgrid should be not nullptr and points should be not empty.
2021-09-23 01:48:54 +02:00
Pi03k
e641bea606
Toggling table columns visibility
2021-09-22 10:47:08 +02:00
Petr Mikheev
5893b88409
Ignore time to destination when giving way ( #6296 )
2021-09-22 01:46:04 +02:00
Bo Svensson
b22fb7a7bf
consolidate node mask checks ( #3125 )
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* consolidate node mask checks
This PR simplifies a few checks against node masks in object paging by using the osg provided `setTraversalMask`.
* objectpaging.cpp
2021-09-21 22:39:31 +02:00
Evil Eye
786b6b7c9a
Merge branch 'lua_util' into 'master'
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Move LuaState::makeReadOnly(sol::table) out of the class
See merge request OpenMW/openmw!1229
2021-09-21 15:14:09 +00:00
florent.teppe
d9c3ba03f4
Uses limits instead of climits
2021-09-20 21:01:28 +02:00
Bo Svensson
99df1c695c
fixes wireframe is broken ( #3123 )
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* renderingmanager.cpp [ci skip]
* groundcover.hpp [ci skip]
* groundcover.cpp
* renderingmanager.cpp [ci skip]
* renderingmanager.hpp
2021-09-20 20:17:55 +02:00
florent.teppe
2d32954888
Replaced Assert_true with expect_eq
2021-09-20 19:56:47 +02:00
psi29a
15bcbb5844
Merge branch 'getsquareroot' into 'master'
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Remove duplicate GetSquareRoot implementation
See merge request OpenMW/openmw!1231
2021-09-19 19:49:55 +00:00
Evil Eye
831055f878
Merge branch 'OpenCS-fix-modify' into 'master'
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OpenCS - Re-implement the fix for Issue #6067 .
See merge request OpenMW/openmw!1173
2021-09-19 19:23:30 +00:00
florent.teppe
0e06e9b221
Removed useless comment and converted the file to UTF8 to keep special characters
2021-09-19 20:31:22 +02:00
Evil Eye
6d7cb38834
Remove duplicate GetSquareRoot implementation
2021-09-19 19:53:38 +02:00
florent.teppe
c1c501ca35
Added test to make sure keyword search works even with non ascii characters
2021-09-19 15:05:48 +02:00
florent.teppe
bcb0526268
Added climits, it compiled on VS2019, but not with g++
2021-09-19 15:00:51 +02:00
Petr Mikheev
2f25257a3e
Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
2021-09-19 14:38:27 +02:00
Petr Mikheev
f1e3c55ea3
Fix deadlock in Lua worker thread ( #6286 )
2021-09-19 11:32:52 +02:00
florent.teppe
76be2e91e5
Fixed an issue where keyword search expected the text to be all ASCII characters
2021-09-18 18:25:04 +02:00
psi29a
68db9869f5
Merge branch 'DistantTerrainDebugChunks' into 'master'
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Debug terrain chunks
See merge request OpenMW/openmw!1169
2021-09-18 15:21:26 +00:00
psi29a
18f5762a76
Merge branch 'master' into 'OpenCS-preserve-blocked'
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# Conflicts:
# CHANGELOG.md
2021-09-18 15:20:26 +00:00
unelsson
70e210735a
Optimize terrain editing brush drawing performance
2021-09-18 15:57:00 +03:00
Pi03k
4ff5a04e9b
Remove redundant qt-related cmake macros
2021-09-17 14:41:04 +02:00
Bo Svensson
f62adab43a
Avoid the terrain sync completely in most cases ( #3103 )
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We can take elsid's commit 605cb8d further by avoiding the terrain sync completely in most cases. Currently in changeCellGrid we wait for a new preloading task to ensure the getPagedRefnums for the new active cells have been filled in by object paging. This is usually not necessary because we have already completed a preload in the past containing these active cells. With this PR we remember what we preloaded and skip the terrain sync if it is not needed.
2021-09-16 22:11:19 +02:00
psi29a
2be3a76b6a
Merge branch 'spin_me_right_round' into 'master'
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Reset rotation when respawning actors
Closes #6273
See merge request OpenMW/openmw!1219
2021-09-15 08:27:25 +00:00