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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-28 03:40:04 +00:00

Lua callbacks

This commit is contained in:
Petr Mikheev 2021-08-27 09:26:38 +02:00
parent 0bd1c22e24
commit fb3917fc1a
8 changed files with 92 additions and 3 deletions

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@ -1,5 +1,7 @@
#include "luabindings.hpp"
#include "luamanagerimp.hpp"
namespace sol
{
template <>
@ -48,11 +50,16 @@ namespace MWLua
asyncId.mContainer->setupUnsavableTimer(
TimeUnit::HOURS, world->getGameTimeInHours() + delay, asyncId.mScript, std::move(callback));
};
api["callback"] = [](const AsyncPackageId& asyncId, sol::function fn)
{
return Callback{std::move(fn), asyncId.mHiddenData};
};
auto initializer = [](sol::table hiddenData)
{
LuaUtil::ScriptsContainer::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::ScriptId::KEY];
return AsyncPackageId{id.mContainer, id.mPath};
hiddenData[Callback::SCRIPT_NAME_KEY] = id.toString();
return AsyncPackageId{id.mContainer, id.mPath, hiddenData};
};
return sol::make_object(context.mLua->sol(), initializer);
}

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@ -47,9 +47,9 @@ namespace MWLua
// Implemented in asyncbindings.cpp
struct AsyncPackageId
{
// TODO: add ObjectId mLocalObject;
LuaUtil::ScriptsContainer* mContainer;
std::string mScript;
sol::table mHiddenData;
};
sol::function getAsyncPackageInitializer(const Context&);

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@ -74,6 +74,16 @@ namespace MWLua
mInitialized = true;
}
void Callback::operator()(sol::object arg) const
{
if (mHiddenData[LuaUtil::ScriptsContainer::ScriptId::KEY] != sol::nil)
LuaUtil::call(mFunc, std::move(arg));
else
{
Log(Debug::Debug) << "Ignored callback to removed script " << mHiddenData.get<std::string>(SCRIPT_NAME_KEY);
}
}
void LuaManager::update(bool paused, float dt)
{
ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
@ -126,6 +136,11 @@ namespace MWLua
<< ". Object not found or has no attached scripts";
}
// Run queued callbacks
for (CallbackWithData& c : mQueuedCallbacks)
c.mCallback(c.mArg);
mQueuedCallbacks.clear();
// Engine handlers in local scripts
PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
if (playerScripts)

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@ -19,6 +19,19 @@
namespace MWLua
{
// Wrapper for a single-argument Lua function.
// Holds information about the script the function belongs to.
// Needed to prevent callback calls if the script was removed.
struct Callback
{
static constexpr std::string_view SCRIPT_NAME_KEY = "name";
sol::function mFunc;
sol::table mHiddenData;
void operator()(sol::object arg) const;
};
class LuaManager : public MWBase::LuaManager
{
public:
@ -67,6 +80,18 @@ namespace MWLua
// Drops script cache and reloads all scripts. Calls `onSave` and `onLoad` for every script.
void reloadAllScripts() override;
// Used to call Lua callbacks from C++
void queueCallback(Callback callback, sol::object arg) { mQueuedCallbacks.push_back({std::move(callback), std::move(arg)}); }
// Wraps Lua callback into an std::function.
// NOTE: Resulted function is not thread safe. Can not be used while LuaManager::update() or
// any other Lua-related function is running.
template <class Arg>
std::function<void(Arg)> wrapLuaCallback(const Callback& c)
{
return [this, c](Arg arg) { this->queueCallback(c, sol::make_object(c.mFunc.lua_state(), arg)); };
}
private:
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr);
@ -100,6 +125,13 @@ namespace MWLua
std::vector<MWBase::LuaManager::InputEvent> mInputEvents;
std::vector<ObjectId> mActorAddedEvents;
struct CallbackWithData
{
Callback mCallback;
sol::object mArg;
};
std::vector<CallbackWithData> mQueuedCallbacks;
struct LocalEngineEvent
{
ObjectId mDest;

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@ -79,6 +79,20 @@ namespace MWLua
return rayCasting->castSphere(from, to, radius, collisionType);
}
};
// TODO: async raycasting
/*api["asyncCastRay"] = [luaManager = context.mLuaManager, defaultCollisionType](
const Callback& luaCallback, const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
{
std::function<void(MWPhysics::RayCastingResult)> callback =
luaManager->wrapLuaCallback<MWPhysics::RayCastingResult>(luaCallback);
MWPhysics::RayCastingInterface* rayCasting = MWBase::Environment::get().getWorld()->getRayCasting();
// Handle options the same way as in `castRay`.
// NOTE: `callback` is not thread safe. If MWPhysics works in separate thread, it must put results to a queue
// and use this callback from the main thread at the beginning of the next frame processing.
rayCasting->asyncCastRay(callback, from, to, ignore, std::vector<MWWorld::Ptr>(), collisionType);
};*/
api["activators"] = LObjectList{worldView->getActivatorsInScene()};
api["actors"] = LObjectList{worldView->getActorsInScene()};

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@ -16,6 +16,15 @@ namespace LuaUtil
static constexpr std::string_view REGISTERED_TIMER_CALLBACKS = "_timers";
static constexpr std::string_view TEMPORARY_TIMER_CALLBACKS = "_temp_timers";
std::string ScriptsContainer::ScriptId::toString() const
{
std::string res = mContainer->mNamePrefix;
res.push_back('[');
res.append(mPath);
res.push_back(']');
return res;
}
ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix) : mNamePrefix(namePrefix), mLua(*lua)
{
registerEngineHandlers({&mUpdateHandlers});
@ -81,6 +90,7 @@ namespace LuaUtil
auto scriptIter = mScripts.find(path);
if (scriptIter == mScripts.end())
return false; // no such script
scriptIter->second.mHiddenData[ScriptId::KEY] = sol::nil;
sol::object& script = scriptIter->second.mInterface;
if (getFieldOrNil(script, INTERFACE_NAME) != sol::nil)
{
@ -320,6 +330,8 @@ namespace LuaUtil
void ScriptsContainer::removeAllScripts()
{
for (auto& [_, script] : mScripts)
script.mHiddenData[ScriptId::KEY] = sol::nil;
mScripts.clear();
mScriptOrder.clear();
for (auto& [_, handlers] : mEngineHandlers)

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@ -66,6 +66,8 @@ namespace LuaUtil
ScriptsContainer* mContainer;
std::string mPath;
std::string toString() const;
};
using TimeUnit = ESM::LuaTimer::TimeUnit;
@ -73,7 +75,7 @@ namespace LuaUtil
ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix);
ScriptsContainer(const ScriptsContainer&) = delete;
ScriptsContainer(ScriptsContainer&&) = delete;
virtual ~ScriptsContainer() {}
virtual ~ScriptsContainer() { removeAllScripts(); }
// Adds package that will be available (via `require`) for all scripts in the container.
// Automatically applies LuaUtil::makeReadOnly to the package.

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@ -48,5 +48,12 @@
-- @param #number delay
-- @param #function func
-------------------------------------------------------------------------------
-- Wraps Lua function with `Callback` object that can be used in async API calls.
-- @function [parent=#async] callback
-- @param self
-- @param #function func
-- @return #Callback
return nil