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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

1521 Commits

Author SHA1 Message Date
Marc Zinnschlag
dd674566a2 store content of containers in saved game files 2014-01-31 13:25:32 +01:00
Marc Zinnschlag
900532a6ca store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
Marc Zinnschlag
ec7cb90ca4 added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
Marc Zinnschlag
29c3a288e3 load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
scrawl
79a9c4e048 Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
scrawl
bdb03926c2 Fix crash when loading another game after dying 2014-01-25 16:13:45 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533 Implement savegame screenshots 2014-01-24 17:49:16 +01:00
Marc Zinnschlag
460089c0aa ignore deleted references that did not came from a content file 2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30 write references in cells to saved game file 2014-01-23 12:51:42 +01:00
Marc Zinnschlag
22cb4784b5 store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
Marc Zinnschlag
9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 2014-01-21 14:50:58 +01:00
Marc Zinnschlag
14e64c180f on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
Marc Zinnschlag
6584a01d01 reset reference to player NPC record during cleanup 2014-01-18 14:53:25 +01:00
scrawl
228254c890 Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
scrawl
c76a0448a3 Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
Marc Zinnschlag
1b7697a4b2 handle missing player specific state during load/save 2014-01-17 13:07:57 +01:00
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
2836c7c927 Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
Marc Zinnschlag
c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
scrawl
d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
scrawl
03b2e99802 Remove unused Combat stance 2014-01-15 14:53:29 +01:00
scrawl
d0500e8124 Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
greye
15d946415e minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
scrawl
52b9ebff9d Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
scrawl
90b92a8f41 Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
scrawl
6aa56354c0 Revert "Bug #991: Don't autoequip items with harmful permanent enchantments"
This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04ef828d4e99e28e0be74b175c766d13d). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)

This reverts commit 71d9755ef167a25ea3ce8098325b44e0811b6bf8.
2014-01-14 05:24:58 +01:00
scrawl
9de3abcb5f Closes #1105: Do not reduce magicka if unable to cast 2014-01-14 03:34:30 +01:00
scrawl
3a1b6dd354 Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected. 2014-01-13 10:18:02 +01:00
Marc Zinnschlag
63cd70f810 some junk removal 2014-01-13 10:03:25 +01:00
scrawl
7983b07b10 Get bk_treasuryreport script to work properly:
- OnPcEquip needs to be set on *using* any item, not just equipping
 - Handle PcSkipEquip
 - Execute item's script once immediately after setting OnPcEquip
 - Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
Marc Zinnschlag
9025210965 Merge branch 'refnum' into savedgame
Conflicts:
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/manualref.hpp
	components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
Marc Zinnschlag
5ea25dc269 player state cleanup 2014-01-11 15:34:32 +01:00
scrawl
a2ba0dde31 Implemented GoToJail 2014-01-11 06:47:58 +01:00
scrawl
9127839cc1 Add a searchPtr method as required for getting an owner, which may already be dead and disposed of. 2014-01-11 03:33:17 +01:00
scrawl
bf6d302fba Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
scrawl
12944f2459 Fix an auto equipping bug that allowed twohanded weapon and shield at the same time 2014-01-11 03:07:35 +01:00
scrawl
e9f63270d9 Speed fix for "on target" spells 2014-01-10 22:51:42 +01:00
scrawl
3bf36515d5 Implement Trespassing crime 2014-01-10 21:26:24 +01:00
scrawl
6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 2014-01-09 01:49:58 +01:00
scrawl
baf55df7a1 Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
scrawl
9bf7bf529c Implement crime-related dialogue globals as they are described in MSFD 2014-01-09 00:40:25 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
372cd437d1 Add a utility function for counting items in a container 2014-01-08 23:00:29 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
728365b48d Remove an unused hook 2014-01-07 21:07:02 +01:00
scrawl
03b6334ceb Get rid of a hack 2014-01-07 20:43:08 +01:00
scrawl
0285d18fc2 Respect items belonging to a faction 2014-01-07 20:24:01 +01:00