.. |
action.cpp
|
|
|
action.hpp
|
|
|
actionalchemy.cpp
|
|
|
actionalchemy.hpp
|
|
|
actionapply.cpp
|
|
|
actionapply.hpp
|
|
|
actiondoor.cpp
|
|
|
actiondoor.hpp
|
|
|
actioneat.cpp
|
|
|
actioneat.hpp
|
|
|
actionequip.cpp
|
some junk removal
|
2014-01-13 10:03:25 +01:00 |
actionequip.hpp
|
|
|
actionopen.cpp
|
|
|
actionopen.hpp
|
|
|
actionread.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
actionread.hpp
|
|
|
actionrepair.cpp
|
|
|
actionrepair.hpp
|
|
|
actionsoulgem.cpp
|
|
|
actionsoulgem.hpp
|
|
|
actiontake.cpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
actiontake.hpp
|
|
|
actiontalk.cpp
|
|
|
actiontalk.hpp
|
|
|
actionteleport.cpp
|
|
|
actionteleport.hpp
|
|
|
actiontrap.cpp
|
|
|
actiontrap.hpp
|
|
|
cellfunctors.hpp
|
|
|
cells.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
cells.hpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
cellstore.cpp
|
ignore deleted references that did not came from a content file
|
2014-01-23 12:53:55 +01:00 |
cellstore.hpp
|
write references in cells to saved game file
|
2014-01-23 12:51:42 +01:00 |
class.cpp
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
class.hpp
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
containerstore.cpp
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
containerstore.hpp
|
Move levelled list code out of ContainerStore
|
2014-01-14 05:37:06 +01:00 |
contentloader.hpp
|
|
|
customdata.hpp
|
|
|
esmloader.cpp
|
|
|
esmloader.hpp
|
|
|
esmstore.cpp
|
on load check player record for dangling ID references
|
2014-01-18 15:06:58 +01:00 |
esmstore.hpp
|
|
|
failedaction.cpp
|
|
|
failedaction.hpp
|
|
|
fallback.cpp
|
|
|
fallback.hpp
|
|
|
globals.cpp
|
|
|
globals.hpp
|
|
|
inventorystore.cpp
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
|
2014-01-15 15:50:45 +01:00 |
inventorystore.hpp
|
|
|
livecellref.cpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
livecellref.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
localscripts.cpp
|
|
|
localscripts.hpp
|
|
|
manualref.hpp
|
Merge branch 'refnum' into savedgame
|
2014-01-12 16:58:06 +01:00 |
nullaction.hpp
|
|
|
omwloader.cpp
|
|
|
omwloader.hpp
|
|
|
physicssystem.cpp
|
Closes #1123: Implement SlowFall magic effect
|
2014-01-17 15:47:34 +01:00 |
physicssystem.hpp
|
|
|
player.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
player.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
ptr.cpp
|
|
|
ptr.hpp
|
|
|
recordcmp.hpp
|
|
|
refdata.cpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
refdata.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
scene.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
scene.hpp
|
|
|
store.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
store.hpp
|
|
|
timestamp.cpp
|
|
|
timestamp.hpp
|
|
|
weather.cpp
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
weather.hpp
|
|
|
worldimp.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
worldimp.hpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |