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Commit Graph

9186 Commits

Author SHA1 Message Date
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
Marc Zinnschlag
c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 2016-07-19 16:19:28 +02:00
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00
AnyOldName3
1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 2016-07-11 22:33:15 +01:00
AnyOldName3
195dd27780 Resolve obvious runtime error revealing more subtle one 2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704 Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++ 2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c Trim unneeded code 2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f Fix an issue preventing compilation, revealing another that doesn't make much sense. 2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776 Remove a compilation error and set up framework to remove the others 2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84 Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 2016-07-11 01:16:32 +01:00
scrawl
2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
Allofich
599e6708ec Allow using keys to open trapped objects of lock level 0 2016-07-10 23:08:11 +09:00
Allofich
cabe038a97 Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
Allofich
249918612d Play trap disarm sound when key used on trapped object 2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
MiroslavR
b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20 Fix actors lacking turning animations while in first person mode 2016-07-10 01:48:54 +02:00
MiroslavR
dc0bc5b68c Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a Allow some telekinesis on teleport doors 2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4 Player's death now interrupts waiting/sleeping 2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
199607423b Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c Fix non-predefined cells not being saved correctly 2016-07-02 19:43:08 +02:00
MiroslavR
c8b61cb234 Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e Show remnant corprus effects in magic window 2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef Remove getEyePos() 2016-07-01 15:04:59 +02:00