mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 00:35:23 +00:00
Cleanups and fixes
This commit is contained in:
parent
199607423b
commit
c02695e56d
@ -17,7 +17,7 @@ MWWorld::Action::Action (bool keepSound, const Ptr& target) : mKeepSound (keepSo
|
||||
|
||||
MWWorld::Action::~Action() {}
|
||||
|
||||
void MWWorld::Action::execute (const Ptr& actor)
|
||||
void MWWorld::Action::execute (const Ptr& actor, float distanceToObject, bool useDistance)
|
||||
{
|
||||
if(!mSoundId.empty())
|
||||
{
|
||||
@ -41,36 +41,10 @@ void MWWorld::Action::execute (const Ptr& actor)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
executeImp(actor);
|
||||
}
|
||||
|
||||
void MWWorld::Action::execute (const Ptr& actor, float distanceToObject)
|
||||
{
|
||||
if(!mSoundId.empty())
|
||||
{
|
||||
if(mKeepSound && actor == MWMechanics::getPlayer())
|
||||
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
|
||||
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Normal, mSoundOffset
|
||||
);
|
||||
else
|
||||
{
|
||||
bool local = mTarget.isEmpty() || !mTarget.isInCell(); // no usable target
|
||||
if(mKeepSound)
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D(
|
||||
(local ? actor : mTarget).getRefData().getPosition().asVec3(),
|
||||
mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx,
|
||||
MWBase::SoundManager::Play_Normal, mSoundOffset
|
||||
);
|
||||
else
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D(local ? actor : mTarget,
|
||||
mSoundId, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx,
|
||||
MWBase::SoundManager::Play_Normal, mSoundOffset
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
executeImp(actor, distanceToObject);
|
||||
if (useDistance)
|
||||
executeImp(actor, distanceToObject);
|
||||
else
|
||||
executeImp(actor);
|
||||
}
|
||||
|
||||
void MWWorld::Action::setSound (const std::string& id)
|
||||
|
@ -37,8 +37,7 @@ namespace MWWorld
|
||||
virtual bool isNullAction() { return false; }
|
||||
///< Is running this action a no-op? (default false)
|
||||
|
||||
void execute (const Ptr& actor);
|
||||
void execute (const Ptr& actor, float distanceToObject);
|
||||
void execute (const Ptr& actor, float distanceToObject = 0, bool useDistance = false);
|
||||
|
||||
void setSound (const std::string& id);
|
||||
void setSoundOffset(float offset);
|
||||
|
@ -1,40 +1,36 @@
|
||||
#include "actiontrap.hpp"
|
||||
|
||||
#include "../mwmechanics/spellcasting.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
void ActionTrap::executeImp(const Ptr &actor, float distance)
|
||||
{
|
||||
osg::Vec3f actorPosition(actor.getRefData().getPosition().asVec3());
|
||||
osg::Vec3f trapPosition(mTrapSource.getRefData().getPosition().asVec3());
|
||||
float activationDistance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
||||
|
||||
// GUI calcs if object in activation distance include object and player geometry
|
||||
//const float fudgeFactor = 1.25f;
|
||||
|
||||
// Hack: if actor is beyond activation range, then assume actor is using telekinesis
|
||||
// to open door/container.
|
||||
// Note, can't just detonate the trap at the trapped object's location and use the blast
|
||||
// Note: can't just detonate the trap at the trapped object's location and use the blast
|
||||
// radius, because for most trap spells this is 1 foot, much less than the activation distance.
|
||||
// Using the activation distance as the trap range.
|
||||
|
||||
if (distance < activationDistance)
|
||||
{
|
||||
// assume actor touched trap
|
||||
// actor activated object within range of trap
|
||||
MWMechanics::CastSpell cast(mTrapSource, actor);
|
||||
cast.mHitPosition = actorPosition;
|
||||
cast.cast(mSpellId);
|
||||
}
|
||||
else
|
||||
{
|
||||
// assume telekinesis used
|
||||
// actor activated object outside range of trap
|
||||
MWMechanics::CastSpell cast(mTrapSource, mTrapSource);
|
||||
cast.mHitPosition = trapPosition;
|
||||
cast.cast(mSpellId);
|
||||
}
|
||||
mTrapSource.getCellRef().setTrap("");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "worldimp.hpp"
|
||||
#include <iostream>
|
||||
|
||||
#include <osg/Group>
|
||||
#include <osg/ComputeBoundsVisitor>
|
||||
@ -151,7 +150,7 @@ namespace MWWorld
|
||||
mSky (true), mCells (mStore, mEsm),
|
||||
mGodMode(false), mScriptsEnabled(true), mContentFiles (contentFiles),
|
||||
mActivationDistanceOverride (activationDistanceOverride), mStartupScript(startupScript),
|
||||
mStartCell (startCell), mTeleportEnabled(true),
|
||||
mStartCell (startCell), mDistanceToFacedObject(0), mTeleportEnabled(true),
|
||||
mLevitationEnabled(true), mGoToJail(false), mDaysInPrison(0)
|
||||
{
|
||||
mPhysics = new MWPhysics::PhysicsSystem(resourceSystem, rootNode);
|
||||
@ -1012,10 +1011,11 @@ namespace MWWorld
|
||||
MWWorld::Ptr World::getFacedObject()
|
||||
{
|
||||
MWWorld::Ptr facedObject;
|
||||
float distanceToObject;
|
||||
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode() &&
|
||||
MWBase::Environment::get().getWindowManager()->isConsoleMode())
|
||||
facedObject = getFacedObject(getMaxActivationDistance() * 50, false);
|
||||
facedObject = getFacedObject(getMaxActivationDistance() * 50, distanceToObject, false);
|
||||
else
|
||||
{
|
||||
float telekinesisRangeBonus =
|
||||
@ -1024,7 +1024,6 @@ namespace MWWorld
|
||||
telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
|
||||
|
||||
float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
|
||||
float distanceToObject;
|
||||
|
||||
facedObject = getFacedObject(activationDistance, distanceToObject, true);
|
||||
|
||||
@ -1036,6 +1035,8 @@ namespace MWWorld
|
||||
return 0;
|
||||
}
|
||||
|
||||
mDistanceToFacedObject = distanceToObject;
|
||||
mFacedObject = facedObject;
|
||||
return facedObject;
|
||||
}
|
||||
|
||||
@ -1718,22 +1719,6 @@ namespace MWWorld
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Ptr World::getFacedObject(float maxDistance, bool ignorePlayer)
|
||||
{
|
||||
maxDistance += mRendering->getCameraDistance();
|
||||
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
{
|
||||
float x, y;
|
||||
MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
|
||||
return mRendering->castCameraToViewportRay(x, y, maxDistance, ignorePlayer).mHitObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
return mRendering->castCameraToViewportRay(0.5f, 0.5f, maxDistance, ignorePlayer).mHitObject;
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::Ptr World::getFacedObject(float maxDistance, float& distance, bool ignorePlayer)
|
||||
{
|
||||
maxDistance += mRendering->getCameraDistance();
|
||||
@ -3228,20 +3213,20 @@ namespace MWWorld
|
||||
if (object.getRefData().activate())
|
||||
{
|
||||
boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
|
||||
if (object.getCellRef().getTrap() != "") // If the object is trapped, do a distance check to account for opening with telekinesis
|
||||
if (object.getCellRef().getTrap() != "")
|
||||
{
|
||||
float distanceToObject;
|
||||
if (actor == getPlayerPtr()) // If the actor doing the activation is the player, get distance using the raycast in getFacedObject()
|
||||
MWWorld::Ptr result = getFacedObject(1.0f, distanceToObject, true);
|
||||
else // Otherwise do a position-based distance check
|
||||
// For the distance check to a trapped object, use the raycast-derived distance if we have it
|
||||
if (actor == getPlayerPtr() && (object == mFacedObject))
|
||||
action->execute (actor, mDistanceToFacedObject, true);
|
||||
else // Otherwise use a position comparison
|
||||
{
|
||||
osg::Vec3f actorPosition(actor.getRefData().getPosition().asVec3());
|
||||
osg::Vec3f objectPosition(object.getRefData().getPosition().asVec3());
|
||||
distanceToObject = (objectPosition - actorPosition).length();
|
||||
}
|
||||
action->execute (actor, distanceToObject);
|
||||
action->execute (actor, (objectPosition - actorPosition).length(), true);
|
||||
}
|
||||
}
|
||||
action->execute (actor);
|
||||
else
|
||||
action->execute (actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,10 +128,6 @@ namespace MWWorld
|
||||
void updateWindowManager ();
|
||||
void updatePlayer(bool paused);
|
||||
|
||||
/// Return faced object
|
||||
MWWorld::Ptr getFacedObject(float maxDistance, bool ignorePlayer=true);
|
||||
|
||||
/// Return faced object and distance from player to it
|
||||
MWWorld::Ptr getFacedObject(float maxDistance, float& distanceToObject, bool ignorePlayer=true);
|
||||
|
||||
public: // FIXME
|
||||
@ -160,6 +156,10 @@ namespace MWWorld
|
||||
const std::vector<std::string>& content, ContentLoader& contentLoader);
|
||||
|
||||
float mSwimHeightScale;
|
||||
|
||||
float mDistanceToFacedObject;
|
||||
MWWorld::Ptr mFacedObject;
|
||||
|
||||
bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const;
|
||||
///< helper function for implementing isSwimming(), isSubmerged(), isWading()
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user