Kindi
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a7a48aaa91
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make successful lockspell play unlock sound
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2023-11-09 00:27:07 +08:00 |
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Evil Eye
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76843aff19
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Merge branch 'getcellnametes4' into 'master'
Use the display name instead of the editor ID for World::getCellName
See merge request OpenMW/openmw!3564
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2023-11-07 16:45:55 +00:00 |
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Evil Eye
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5356f54526
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Merge branch 'savedgamehealth' into 'master'
Cast displayed health to int in saved game dialog (#7656)
Closes #7656
See merge request OpenMW/openmw!3563
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2023-11-07 16:45:42 +00:00 |
|
Alexei Kotov
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48c1c2cf08
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Merge branch 'partialequippingp2' into 'master'
Fix partial ammo equipping
See merge request OpenMW/openmw!3434
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2023-11-07 03:55:58 +00:00 |
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Zackhasacat
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5a0de322a3
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Merge branch 'fix_use_item' into 'master'
Fix #7674
Closes #7674
See merge request OpenMW/openmw!3567
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2023-11-07 03:07:43 +00:00 |
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Alexei Kotov
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bdc019647a
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Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible
Closes #5062
See merge request OpenMW/openmw!3549
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2023-11-07 03:01:56 +00:00 |
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Alexei Kotov
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d5dbbfb570
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Merge branch '75_chameleon' into 'master'
Make "isTargetMagicallyHidden" include 75% Chameleon
See merge request OpenMW/openmw!3565
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2023-11-07 02:59:37 +00:00 |
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Abdu Sharif
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0f3dba28a7
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Consider 75% Chameleon magical invisibility as well
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2023-11-07 02:59:37 +00:00 |
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Petr Mikheev
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a60726ce35
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Fix #7674
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2023-11-05 21:32:18 +01:00 |
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Zackhasacat
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231803c6ea
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Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)
Closes #6190
See merge request OpenMW/openmw!3535
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2023-11-05 17:55:27 +00:00 |
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jvoisin
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e88f8e09c3
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Merge branch 'fixed' into 'master'
Replace more variable width integers in ESM code
See merge request OpenMW/openmw!3518
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2023-11-05 16:36:13 +00:00 |
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jvoisin
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e4c5c1bc43
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Merge branch 'govna' into 'master'
Expose governing attributes to Lua
See merge request OpenMW/openmw!3556
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2023-11-05 16:35:27 +00:00 |
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jvoisin
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44dc29e675
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Merge branch 'forurm' into 'master'
Add types.Actor.isDead
See merge request OpenMW/openmw!3557
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2023-11-05 16:35:09 +00:00 |
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Mads Buvik Sandvei
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acf6178ea5
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movement = movementFromAnimation; also when speed is 0.
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2023-11-05 16:46:11 +01:00 |
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Evil Eye
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9fe0e4c035
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Merge branch 'bsshaderdepth' into 'master'
Support BSShader/BSLightingShader depth flags
See merge request OpenMW/openmw!3560
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2023-11-05 09:03:31 +00:00 |
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Evil Eye
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776677fd70
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Merge branch 'enchantmenttooltips' into 'master'
Validate enchantment records (bug #7654)
Closes #7654
See merge request OpenMW/openmw!3531
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2023-11-05 09:02:14 +00:00 |
|
Alexei Kotov
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88749b03d4
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Use display name instead of editor ID for World::getCellName
Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
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2023-11-05 05:07:04 +03:00 |
|
Mads Buvik Sandvei
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e86a4ebafe
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Fixes based on comments by capo
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2023-11-04 21:01:06 +01:00 |
|
Alexei Kotov
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255d509c84
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Merge branch 'fix_esmtool_output' into 'master'
Print uint8_t as unsigned in esmtool
See merge request OpenMW/openmw!3561
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2023-11-04 18:51:06 +00:00 |
|
Mads Buvik Sandvei
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9ebec27daf
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use const.
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2023-11-04 16:18:36 +01:00 |
|
Mads Buvik Sandvei
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c7c3a52e6a
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Clang
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2023-11-04 14:41:08 +01:00 |
|
Mads Buvik Sandvei
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475bb1af65
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Move calculating the animation direction into its own function to help simplify update(). Eliminate a pointless epsilon.
|
2023-11-04 14:34:41 +01:00 |
|
Mads Buvik Sandvei
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1edc82062d
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Account for strafing when draw state is not nothing, and "turn to movement direction" is true
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2023-11-04 14:13:02 +01:00 |
|
Mads Buvik Sandvei
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68fe1361f1
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Attempt at clarifying the code
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2023-11-04 14:00:13 +01:00 |
|
Alexei Kotov
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515a90e9e0
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Cast displayed health to int in saved game dialog (#7656)
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2023-11-04 04:30:40 +03:00 |
|
elsid
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7a0d1a0868
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Print uint8_t as unsigned
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2023-11-03 21:23:37 +01:00 |
|
Cody Glassman
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9a5fa9b8d6
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fix persistent buffers and glsl_version
|
2023-11-03 12:59:23 -07:00 |
|
AnyOldName3
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e67135a517
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Merge branch 'expiredborders' into 'master'
Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
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2023-11-03 18:13:02 +00:00 |
|
Evil Eye
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eb0ddf72d8
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Merge branch 'fix_my_errors' into 'master'
Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
See merge request OpenMW/openmw!3548
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2023-11-03 16:31:23 +00:00 |
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Zackhasacat
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dd87d01f06
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Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
|
2023-11-03 16:31:23 +00:00 |
|
Alexei Kotov
|
af08205f19
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Support BSShader/BSLightingShader depth flags
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2023-11-03 18:38:01 +03:00 |
|
Alexei Kotov
|
876f6ea2da
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Validate enchantment records (bug #7654)
Clean up spell validation
Fix a flaw in spell effect tooltip code
|
2023-11-03 15:08:16 +03:00 |
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AnyOldName3
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07594037ca
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Merge branch 'settings_values_shadows' into 'master'
Use settings values for Shadows settings (#6876)
See merge request OpenMW/openmw!3550
|
2023-11-03 11:35:58 +00:00 |
|
Alexei Kotov
|
410fc17159
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Merge branch 'fo4_abc' into 'master'
Use correct template flags for FO4 NPCs
See merge request OpenMW/openmw!3544
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2023-11-03 01:30:08 +00:00 |
|
Evil Eye
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1e06d74f82
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Fix #7621
|
2023-11-02 21:53:22 +01:00 |
|
Mads Buvik Sandvei
|
9c93d907dc
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Settings page entry for the "player movement ignores animation" setting.
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2023-11-02 19:30:51 +01:00 |
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Evil Eye
|
2d90176fe9
|
Add types.Actor.isDead
|
2023-11-02 19:29:26 +01:00 |
|
Evil Eye
|
a88f0ecc95
|
Expose governing attributes to Lua
|
2023-11-02 17:43:09 +01:00 |
|
Evil Eye
|
3baefdf29e
|
Merge branch 'invisibilityagain' into 'master'
Improve invisibility breaking consistency (bug #7660)
Closes #7660
See merge request OpenMW/openmw!3539
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2023-11-02 16:00:41 +00:00 |
|
elsid
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f4efbcc1c4
|
Use settings values for Shadows settings
|
2023-11-02 16:36:44 +01:00 |
|
Alexei Kotov
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4445a55084
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Merge branch 'font_fix' into 'master'
Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
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2023-11-02 13:09:17 +00:00 |
|
Mads Buvik Sandvei
|
452f7a470e
|
fabsf -> abs
|
2023-11-01 23:19:13 +01:00 |
|
Mads Buvik Sandvei
|
a0f8bbc621
|
Bad merge
|
2023-11-01 20:34:39 +01:00 |
|
Mads Buvik Sandvei
|
f41de6b02d
|
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
|
2023-11-01 20:31:57 +01:00 |
|
Mads Buvik Sandvei
|
93b723a066
|
Apply legs yaw to accumulated movement.
|
2023-11-01 20:30:26 +01:00 |
|
jvoisin
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d3ccc246c5
|
Apply 1 suggestion(s) to 1 file(s)
|
2023-11-01 12:03:49 +00:00 |
|
Petr Mikheev
|
4c6e081da3
|
Skip zero links to ArmorAddons
|
2023-11-01 10:30:19 +01:00 |
|
Petr Mikheev
|
6c01ce2672
|
Use correct template flags for FONV and FO4 NPCs
|
2023-10-31 23:48:29 +01:00 |
|
Cody Glassman
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7e9690e531
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[renderer] render scene exclusively to fbo
|
2023-10-31 14:45:31 -07:00 |
|
Alexei Kotov
|
bff4666b7b
|
Merge branch 'dont_save_esm4' into 'master'
Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
|
2023-10-31 21:33:34 +00:00 |
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