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Expose governing attributes to Lua

This commit is contained in:
Evil Eye 2023-11-02 17:43:09 +01:00
parent 3baefdf29e
commit a88f0ecc95
2 changed files with 4 additions and 0 deletions

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@ -454,6 +454,9 @@ namespace MWLua
return nullptr;
return &*rec.mSchool;
});
skillT["attribute"] = sol::readonly_property([](const ESM::Skill& rec) -> std::string {
return ESM::Attribute::indexToRefId(rec.mData.mAttribute).serializeText();
});
auto schoolT = context.mLua->sol().new_usertype<ESM::MagicSchool>("MagicSchool");
schoolT[sol::meta_function::to_string]

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@ -862,6 +862,7 @@
-- @field #string description Human-readable description
-- @field #string icon VFS path to the icon
-- @field #MagicSchoolData school Optional magic school
-- @field #string attribute The id of the skill's governing attribute
-- @type MagicSchoolData
-- @field #string name Human-readable name