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Use display name instead of editor ID for World::getCellName

Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
This commit is contained in:
Alexei Kotov 2023-11-05 05:07:04 +03:00
parent c1f7a9c258
commit 88749b03d4

View File

@ -660,8 +660,8 @@ namespace MWWorld
std::string_view World::getCellName(const MWWorld::Cell& cell) const
{
if (!cell.isExterior() || !cell.getNameId().empty())
return cell.getNameId();
if (!cell.isExterior() || !cell.getDisplayName().empty())
return cell.getDisplayName();
return ESM::visit(ESM::VisitOverload{
[&](const ESM::Cell& cellIn) -> std::string_view { return getCellName(&cellIn); },