scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
b9912a19e0
Z-up conversion: fix player arrow direction on global map
2013-02-26 14:31:30 +01:00
scrawl
cd68012498
Z-up conversion: raycasts
2013-02-26 14:28:35 +01:00
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
2013-02-26 14:01:10 +01:00
scrawl
341f9b96e2
Local map: restore zHigh
2013-02-26 13:53:23 +01:00
scrawl
284ba58e1e
Z-up conversion: global map, shader fix
2013-02-26 13:52:01 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
scrawl
5c0c5854e8
Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not
2013-02-26 12:01:10 +01:00
scrawl
3ef952172d
Z-up conversion: water, sky
2013-02-26 10:38:48 +01:00
scrawl
3cb3ec91c0
Z-up conversion: camera
2013-02-26 09:12:35 +01:00
scrawl
a5451eb9d9
Z-up conversion: terrain, objects
2013-02-26 08:30:06 +01:00
scrawl
8aff033a0c
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
2013-02-25 18:29:11 +01:00
scrawl
b1fc68d44d
Merge branch 'master' into graphics
2013-02-25 17:36:33 +01:00
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
2013-02-25 17:27:50 +01:00
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
2013-02-25 16:31:48 +01:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
2013-02-25 14:56:03 +01:00
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
2013-02-25 06:57:32 +01:00
Chris Robinson
000236ba80
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 15:30:46 -08:00
Chris Robinson
74b8095fc7
Use default parameters where appropriate
2013-02-24 14:43:20 -08:00
Chris Robinson
5267d17408
Revert "forgot to destroy child scene nodes"
...
This reverts commit f1a33093922a8f16a05e98af5b86c05eed9743f6.
Unneeded. The caller already calls this which destroys the children recursively
2013-02-24 14:14:08 -08:00
ChrisKCat
9e7b559b09
Merge pull request #6 from scrawl/lights
...
For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
f1a3309392
forgot to destroy child scene nodes
2013-02-24 19:03:25 +01:00
scrawl
1ae2d3c6ab
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
2013-02-24 19:00:06 +01:00
Nathan Jeffords
7ea1f6a02a
fixes for using FFMPEG on windows
2013-02-24 09:42:08 -08:00
scrawl
a3afb91485
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-24 18:04:51 +01:00
Chris Robinson
94be45e07e
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 06:20:10 -08:00
ChrisKCat
aab7cf137b
Merge pull request #5 from greye/cross-cell
...
fix and unify object cell change update in mwrender
2013-02-24 05:32:52 -08:00
Marc Zinnschlag
fa880e3274
Merge remote-tracking branch 'lazydev/master'
2013-02-24 14:07:52 +01:00
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 03:32:35 -08:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
greye
6a8c532244
fix and unify object cell change update in mwrender
2013-02-24 15:04:56 +04:00
scrawl
0d6a3367d3
Water shader no longer depends on object shaders being enabled
2013-02-24 10:28:50 +01:00
scrawl
3135482cee
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-24 10:06:04 +01:00
Chris Robinson
90cb9ee0ac
Don't set a vertical velocity when on the ground
2013-02-23 16:30:11 -08:00
lazydev
a5ff8181b7
fix for https://bugs.openmw.org/issues/569
2013-02-24 03:35:43 +04:00
Chris Robinson
8e59ea4941
Use a separate method to handle animation events
2013-02-23 14:39:01 -08:00
Chris Robinson
d77d035d3a
Handle the "sound" events in runAnimation
2013-02-23 14:15:11 -08:00
Chris Robinson
df8889dcc4
Limit maximum frame time to 200ms
...
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
Marc Zinnschlag
9a03b17b2d
Merge branch 'localworkaround'
2013-02-23 20:50:22 +01:00
Marc Zinnschlag
a95431c387
fix
2013-02-23 20:20:40 +01:00
Marc Zinnschlag
9e8d0128e0
Merge remote-tracking branch 'blunted2night/size_t-warnings_v2'
2013-02-23 20:06:27 +01:00
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
2013-02-23 10:23:38 -08:00
Chris Robinson
d208422ca7
Add a method to update an Animation's Ptr object
2013-02-23 10:12:36 -08:00
Marc Zinnschlag
d98ec67671
Merge remote-tracking branch 'graffy76/recentfiles'
2013-02-23 18:53:33 +01:00
Chris Robinson
a2eaec7878
Avoiding holding the InventoryStore in the NpcAnimation class
2013-02-23 08:03:52 -08:00
Chris Robinson
0d0e75fe0b
Don't set animation sources for models that don't have a skeleton
2013-02-23 07:36:11 -08:00
graffy76
89dace3cc3
Fix for operations widget - hides when no operations are running.
2013-02-23 09:07:13 -06:00
Chris Robinson
0148db8ccf
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
Marc Zinnschlag
3472a6f180
workaround for infinite recursion during local variable access
2013-02-23 14:40:56 +01:00