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Local map: restore zHigh
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@ -195,7 +195,7 @@ void LocalMap::render(const float x, const float y,
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mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
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mRenderingManager->disableLights();
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mCameraNode->setPosition(Vector3(x, y, 100000));
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mCameraNode->setPosition(Vector3(x, y, zhigh+100000));
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//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
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mCellCamera->setFarClipDistance(0); // infinite
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