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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'master' into graphics
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commit
b1fc68d44d
@ -198,7 +198,7 @@ namespace MWBase
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virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0;
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///< Hides dialog and schedules dialog to be deleted.
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons) = 0;
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>()) = 0;
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virtual void enterPressed () = 0;
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virtual int readPressedButton() = 0;
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///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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@ -288,7 +288,7 @@ namespace MWBase
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virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
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virtual bool isSwimming(const MWWorld::Ptr &object) const = 0;
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const = 0;
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virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const = 0;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
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virtual void togglePOV() = 0;
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@ -188,7 +188,7 @@ namespace MWGui
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virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons);
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>());
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virtual void enterPressed ();
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virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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@ -21,6 +21,7 @@
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#include "../engine.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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@ -53,6 +54,7 @@ namespace MWInput
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mPreviewPOVDelay(0.f)
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, mTimeIdle(0.f)
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, mOverencumberedMessageDelay(0.f)
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{
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Ogre::RenderWindow* window = mOgre.getWindow ();
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size_t windowHnd;
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@ -270,13 +272,16 @@ namespace MWInput
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// be done in the physics system.
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if (mControlSwitch["playercontrols"])
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{
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bool triedToMove = false;
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if (actionIsActive(A_MoveLeft))
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setLeftRight (-1);
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}
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else if (actionIsActive(A_MoveRight))
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setLeftRight (1);
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}
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@ -285,11 +290,13 @@ namespace MWInput
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if (actionIsActive(A_MoveForward))
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setForwardBackward (1);
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}
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else if (actionIsActive(A_MoveBackward))
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setForwardBackward (-1);
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}
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@ -297,7 +304,10 @@ namespace MWInput
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mPlayer.setForwardBackward (0);
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if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
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{
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mPlayer.setUpDown (1);
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triedToMove = true;
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}
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else if (actionIsActive(A_Crouch))
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mPlayer.setUpDown (-1);
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else
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@ -308,6 +318,21 @@ namespace MWInput
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else
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mPlayer.setRunState(false);
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// if player tried to start moving, but can't (due to being overencumbered), display a notification.
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if (triedToMove)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
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mOverencumberedMessageDelay -= dt;
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if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player))
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{
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if (mOverencumberedMessageDelay <= 0)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
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mOverencumberedMessageDelay = 1.0;
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}
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}
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}
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if (mControlSwitch["playerviewswitch"]) {
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// work around preview mode toggle when pressing Alt+Tab
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@ -145,6 +145,8 @@ namespace MWInput
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bool mMouseLookEnabled;
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bool mGuiCursorEnabled;
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float mOverencumberedMessageDelay;
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float mMouseX;
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float mMouseY;
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int mMouseWheel;
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@ -491,8 +491,10 @@ namespace MWMechanics
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if(buying) x = buyTerm;
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else x = std::min(buyTerm, sellTerm);
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int offerPrice;
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if (x < 1) offerPrice = int(x * basePrice);
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if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
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if (x < 1)
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offerPrice = int(x * basePrice);
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else
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offerPrice = basePrice + int((x - 1) * basePrice);
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offerPrice = std::max(1, offerPrice);
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return offerPrice;
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}
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@ -555,7 +557,7 @@ namespace MWMechanics
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float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
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float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
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float x,y;
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float x,y = 0;
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float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
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@ -389,7 +389,7 @@ void RenderingManager::update (float duration, bool paused)
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mWater->updateUnderwater(
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world->isUnderwater(
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*world->getPlayer().getPlayer().getCell()->mCell,
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world->getPlayer().getPlayer().getCell(),
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Ogre::Vector3(cam.x, -cam.z, cam.y))
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);
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@ -1411,16 +1411,16 @@ namespace MWWorld
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const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(object.getRefData().getHandle());
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if(actor) pos.z += actor->getHalfExtents().z * 1.5;
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return isUnderwater(*object.getCell()->mCell, pos);
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return isUnderwater(object.getCell(), pos);
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}
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bool
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World::isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const
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World::isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const
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{
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if (!(cell.mData.mFlags & ESM::Cell::HasWater)) {
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if (!(cell->mCell->mData.mFlags & ESM::Cell::HasWater)) {
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return false;
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}
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return pos.z < cell.mWater;
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return pos.z < cell->mWaterLevel;
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}
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bool World::isOnGround(const MWWorld::Ptr &ptr) const
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@ -1448,7 +1448,7 @@ namespace MWWorld
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Ogre::Vector3 playerPos(refdata.getPosition().pos);
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const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
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if(!physactor->getOnGround() || isUnderwater(*currentCell->mCell, playerPos))
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if(!physactor->getOnGround() || isUnderwater(currentCell, playerPos))
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return 2;
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if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
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return 1;
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@ -316,7 +316,7 @@ namespace MWWorld
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virtual bool isFlying(const MWWorld::Ptr &ptr) const;
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virtual bool isSwimming(const MWWorld::Ptr &object) const;
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const;
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virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
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virtual void togglePOV() {
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