Andrei Kortunov
0c7ddd3938
Remove redundant qualifiers
2021-04-14 09:02:20 +04:00
Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
2021-04-14 08:20:23 +04:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
8ce65232ff
fix race condition with sun uniform
2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132
Brighter point lights and light fade
2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
AnyOldName3
168f26fc80
Fix crash on startup
2021-04-04 15:29:08 +00:00
AnyOldName3
c6033b4de6
Fix #5904
2021-03-29 21:00:28 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
46a1715d8a
Actually return something
2021-02-26 20:10:58 +00:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
2021-02-24 17:45:44 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
...
Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
2021-02-06 16:41:46 +00:00
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
2021-02-02 21:52:15 +02:00
Nelsson Huotari
b28d8251aa
Clone animation tracks
2021-02-02 21:52:08 +02:00
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
2021-02-02 21:41:17 +02:00
Nelsson Huotari
5b88d16a50
Clean-up
2021-02-02 21:09:50 +02:00
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
2021-02-02 17:34:02 +02:00
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
2021-02-02 17:33:40 +02:00
madsbuvi
7edaa50195
another approach
2021-01-31 18:02:05 +01:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Andrei Kortunov
f175beb304
Define template ref classes in components
2021-01-13 14:25:21 +04:00
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
2021-01-09 13:36:40 +04:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
AnyOldName3
a36ed5f129
Optimise out redundant call
...
We already had the results
2020-12-23 00:23:49 +00:00
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
2020-12-20 01:36:34 +00:00
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
...
The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
2020-12-19 21:57:42 +00:00
AnyOldName3
0b5d5eab4c
Move is faster
2020-12-18 02:11:51 +00:00
AnyOldName3
05ad44d0b1
Set correct array size
2020-12-18 01:44:46 +00:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
256aa5e71d
Use const auto&
2020-12-12 22:23:20 +02:00