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Optimise out redundant call
We already had the results
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@ -27,9 +27,9 @@ namespace
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osg::StateSet::ModeList::const_iterator mf = l.find(mode);
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if (mf == l.end())
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return;
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int flags = mf->second;
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unsigned int flags = mf->second;
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bool newValue = flags & osg::StateAttribute::ON;
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accumulateState(currentValue, newValue, isOverride, ss->getMode(mode));
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accumulateState(currentValue, newValue, isOverride, flags);
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}
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inline bool materialNeedShadows(osg::Material* m)
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