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Clarify method name now we're using it differently
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@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
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if (numValidShadows>0)
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{
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selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
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prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
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}
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// OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()<<std::endl;
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@ -3004,9 +3004,9 @@ void MWShadowTechnique::cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Ca
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return;
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}
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osg::StateSet* MWShadowTechnique::selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
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osg::StateSet* MWShadowTechnique::prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
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{
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OSG_INFO<<" selectStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
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OSG_INFO<<" prepareStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
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osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet(traversalNumber);
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@ -231,7 +231,7 @@ namespace SceneUtil {
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virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
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virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
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virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
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protected:
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virtual ~MWShadowTechnique();
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