Marc Zinnschlag
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ceaf1677ce
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Issue #219: rewrote AI settings and implemented AI settings filters
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2012-11-10 11:38:37 +01:00 |
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scrawl
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b2afb1fd5c
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Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwgui/spellbuyingwindow.cpp
apps/openmw/mwgui/trainingwindow.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2012-11-08 23:16:40 +01:00 |
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Marc Zinnschlag
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918316168f
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Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
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2012-11-07 19:34:28 +01:00 |
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greye
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620184a009
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fix typos
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2012-11-06 14:44:56 +04:00 |
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emoose
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7a7825577a
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Changed: use MWWorld::Ptr for PhysicsSystem arguments
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2012-11-05 19:37:27 +00:00 |
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greye
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bd1bb2e55d
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applying new interface vol.1, inconsistent
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2012-11-05 18:39:42 +04:00 |
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greye
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d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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gugus
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f72f898bd9
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implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
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2012-11-05 11:07:43 +01:00 |
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emoose
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1c8e941f0d
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fix kdevelop indentation again...
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2012-11-02 21:21:32 +00:00 |
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emoose
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96b56d9803
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fixes: containers: key id case comparison
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2012-11-02 21:18:37 +00:00 |
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emoose
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4a9821dc65
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fix kdevelop indentation...
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2012-11-02 20:43:07 +00:00 |
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emoose
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15f972cc62
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fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
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2012-11-02 20:33:08 +00:00 |
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scrawl
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a04df37f83
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implemented looting corpses
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2012-10-28 16:04:33 +01:00 |
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Marc Zinnschlag
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ed3641b214
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Issue #68: check for essential actors
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2012-10-27 13:33:54 +02:00 |
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Marc Zinnschlag
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9172c3ec4d
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Issue #68: stop NPCs from instantly dropping dead
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2012-10-23 13:54:36 +02:00 |
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Marc Zinnschlag
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bdca5aff87
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Issue #68: simplified the dynamic stats interface
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2012-10-19 13:10:06 +02:00 |
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greye
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2fa4ac177a
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initial resolving
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2012-10-01 00:23:49 +04:00 |
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greye
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721324c1db
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rm record inheritance, rework esmtool accordingly
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2012-09-30 23:34:53 +04:00 |
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scrawl
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1cb1259e18
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fixing some unrelated warnings
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2012-09-23 19:36:37 +02:00 |
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scrawl
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9f2668b45b
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Task #400 Review GMST access
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2012-09-22 21:35:57 +02:00 |
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greye
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18cc435aa1
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resolving conflicts
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2012-09-21 13:13:11 +04:00 |
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Marc Zinnschlag
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4abb9a00da
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Merge remote-tracking branch 'jhooks/physicsaedra3' into next
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2012-09-18 11:25:09 +02:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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Marc Zinnschlag
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835c530e06
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Merge branch 'ingredients'
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2012-09-13 13:31:46 +02:00 |
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Marc Zinnschlag
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5706caa141
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Issue #356: added ingredient eating sound effect
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2012-09-13 13:30:57 +02:00 |
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Marc Zinnschlag
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fe68a252d5
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Issue #356: Implemented ingredient eating
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2012-09-13 13:02:26 +02:00 |
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Marc Zinnschlag
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9de7b3bf90
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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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2012-09-13 11:30:59 +02:00 |
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scrawl
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89ad2af1d9
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key usage to open doors or containers
to test: player->additem, "key_arrile", 1 (door in arille's tradehouse)
player->additem, "key_alvur", 1 (chest in the back of beshara)
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2012-09-10 17:44:59 +02:00 |
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scrawl
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fdc2a7433c
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remove the wrong container open sound
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2012-09-10 15:01:51 +02:00 |
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Marc Zinnschlag
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273ac0a97f
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Merge branch 'spellbuying'
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2012-09-10 13:16:02 +02:00 |
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Marc Zinnschlag
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6c928e93d3
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added missing initialisation of NPC/creature spell lists from ESX records
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2012-09-10 13:04:00 +02:00 |
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scrawl
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432c089434
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fix the spell tooltips to show the spell target
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2012-09-09 23:06:24 +02:00 |
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Jason Hooks
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23777033fd
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Starting to implement new PhysicActor
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2012-09-05 17:44:11 -04:00 |
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Marc Zinnschlag
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6813bafbfc
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added missing sound effect for chest opening; minor cleanup
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2012-09-04 15:42:41 +02:00 |
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Jason Hooks
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0697c7f7f4
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Finally merged in master
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2012-09-01 17:28:12 -04:00 |
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greye
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a90547bbbe
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code formatting
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2012-08-29 21:35:06 +04:00 |
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Douglas Diniz
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5cbb08fee1
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Task 339 - Moving all sounds to actions
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2012-08-26 11:47:45 -03:00 |
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Douglas Diniz
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82e7c04c0a
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Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
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2012-08-19 20:11:50 -03:00 |
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Jason Hooks
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63a40e9ba3
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npc xy disabled
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2012-08-16 15:41:42 -04:00 |
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Jason Hooks
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7b8b4c366d
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Set angle now working for npcs and creatures
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2012-08-14 20:29:48 -04:00 |
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Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
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Marc Zinnschlag
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b68f9d6a28
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Issue #107: MechanicsManager is accessed only through the interface class from now on
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2012-08-11 17:30:55 +02:00 |
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Jason Hooks
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38c2c5d480
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Creatures now use object physics
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2012-08-09 18:09:11 -04:00 |
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Jason Hooks
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083e3537b4
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post merge
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2012-08-09 17:21:59 -04:00 |
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greye
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38b06aee6c
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resolving conflicts
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2012-08-09 21:49:00 +04:00 |
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Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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Jason Hooks
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cacf0bd10d
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Basic collision with npcs
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2012-08-04 15:43:33 -04:00 |
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greye
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d6150b7482
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high-level implementation, unstable
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2012-07-30 23:28:14 +04:00 |
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