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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

968 Commits

Author SHA1 Message Date
Petr Mikheev
4211665ede Merge branch 'sounds' into 'master'
Lua bindings for sound functions

See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
Andrei Kortunov
7ce9fc25c5 Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
psi29a
7b4f7b7f07 Merge branch 'adjust_refnum' into 'master'
Adjust FormId in FormIdRefId and for items in containers when loading saves

See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Petr Mikheev
f344c26465 Apply delayed Lua actions before making a save 2023-07-30 02:50:22 +02:00
Petr Mikheev
9a9f9d7081 Adjust FormId in FormIdRefId and for items in containers when loading saves 2023-07-30 02:01:09 +02:00
psi29a
f5677aa352 Merge branch 'settings_values_input' into 'master'
Use settings values for Input settings (#6876)

See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
psi29a
3032b340a2 Merge branch 'teleporting' into 'master'
A few Lua changes related to teleporting

See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
psi29a
488657d9b4 Merge branch 'refnum-for-items-in-spellcast' into 'master'
Use refnum instead of slot for items during spellcast

Closes #4508

See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9 Use refnum instead of slot for items during spellcast 2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2 Merge branch 'lua_activation' into 'master'
Lua scripts can handle activation of mwscripted objects

See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
Christian Bouwense
7d0caf9eec refactor saveGame to use string_view instead of a const standard string reference 2023-07-23 14:45:01 -04:00
elsid
5a27ccacb7
Pass const float* to vanityRotateCamera 2023-07-22 18:24:55 +02:00
Petr Mikheev
2c212b18e4 Remove World::activate since all activation now goes trough LuaManager 2023-07-22 17:22:43 +02:00
Petr Mikheev
4016e8b383 Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00
psi29a
baa67893b6 Merge branch 'settings_values_gui' into 'master'
Use settings values for GUI settings (#6876)

See merge request OpenMW/openmw!3238
2023-07-18 10:25:36 +00:00
psi29a
5a31320d8d Merge branch 'preserve-refnum-on-drop' into 'master'
Preserve refnum when dropping items from inventory to ground.

Closes #6148

See merge request OpenMW/openmw!3207
2023-07-18 10:25:28 +00:00
elsid
d113f0fc44
Use settings values for GUI settings 2023-07-16 20:46:54 +02:00
Mads Buvik Sandvei
8c3c5238d7 Preserve refnum when dropping items from inventory to ground. 2023-07-08 17:24:13 +02:00
Petr Mikheev
a09fb8d8f8 Rework Lua bindings for journal 2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376 Add Lua bindings for journal 2023-07-08 13:37:39 +02:00
elsid
47978dcb71
Remove unused getActorsProcessingRange function 2023-07-01 00:59:15 +02:00
Evil Eye
f02dd0ef03 Implement onNewExterior to spawn fish in generated exteriors 2023-06-13 17:04:22 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
florent.teppe
a3bd6e7e47 ESM::ExteriorCellIndex => ESM::ExteriorCellLocation 2023-05-12 22:05:55 +02:00
florent.teppe
3d06cabf6a indexToPosition moved from world -> esm/util.hpp 2023-05-12 22:05:55 +02:00
florent.teppe
f261f59809 World::indexToPosition is modified to be less error prone. 2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b can actually load and teleport to esm4 exterior spaces 2023-05-12 22:05:53 +02:00
elsid
6de335dd77
Pass path to startup script as std::filesystem::path 2023-05-06 13:58:39 +02:00
jvoisin
c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
Petr Mikheev
227a993b94 Remove createRecord functions from World because the only forward the argument to ESMStore that can be used directly. 2023-04-20 21:45:49 +02:00
florent.teppe
a3a2685b9a More MWWorld::CellStore* -> MWWorld::CellStore& 2023-04-20 16:16:17 +02:00
elsid
b33d12b8e1
Add missing and remove redundant includes 2023-04-17 22:02:36 +02:00
elsid
83e60fef4e
Avoid using findCellPosition for coc command implementation
It breaks teleport to interior cells and in general is very fragile because
of using exception for common logic path. Remove the function since it's not
used anywhere else.
2023-04-09 13:39:29 +02:00
florent.teppe
21bd28542a Applies review advice
2d coord hash moved to hash.hpp file
format version adds suffix to be more coherent
don't use ESM::RefId::sEmpty
RefId equality with string_view, conversion to refId unecessary
action teleport remove test that mCellId is empty
removes some const references, when copy is enough
invalid refid => empty refid
removes useless change
2023-04-03 14:17:35 +02:00
florent.teppe
f99e65843a Removes most cellId.hpp include, simplifies id generation for cells. 2023-04-03 14:16:32 +02:00
florent.teppe
c39dd576f8 Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
florent.teppe
3f678c3b0a Dest Door and teleport use ESM::RefId
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
fredzio
63d4564455 In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
Skipping the simulation, switching off collisions, and other approaches were not correct as they either broke some mods, or some core mechanics of the engine such as teleportation or waterwalking. As it turns out, the way to go is to simply do _nothing_ (modulo some gymnastics to account for the 1 frame difference in case of async).

Scripted movement and the unstucking logic tends to collide. Early out of unstuck in case the actor doesn't attempt to move. This means there is no AI package for NPC, which are the case for some boats and striders, or the player is content with their position.
2023-03-16 22:07:26 +01:00
Mitten Orvan
4e6d48d246 Add a bit of high-level developer documentation about the Lua system 2023-03-13 22:41:28 +00:00
Petr Mikheev
47b7c71c73 Remove unused functions 2023-02-23 01:57:23 +01:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
elsid
996153f78d
Convert RefId to class 2023-02-15 23:20:44 +01:00
elsid
f09789002a
Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
florent.teppe
1caed2de2a Applies some review comments.
Proper visit for ESM::CellVariant

Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00
florent.teppe
144e0197fb fix charge int + struct vs class mismatch 2023-01-29 12:27:41 +01:00
florent.teppe
ebfee18e35 implements std::visit for CellVariant, fixes struct vs class forward decl 2023-01-29 11:28:39 +01:00